Originally Posted by RyuRanX
I hope Divinity III goes back to the series root, with isometric perspective and the beautiful 2D art. I loved the mix between Diablo and Ultima, and I REALLY missed this on Divinity II.


I disagree. There's absolutely no need for that except for the sake of nostalgia. The isomentric perspective and sprites isn't what made Divine Divinity good. It wasn't that we could pick up and move every individual cup, plate and fork


What made Divine Divinity good was the wide-open world with lots of interesting NPC's and interlocking and interrelated quests which were more than just simple fetch or "kill me the monstar" quests.