yea, i agree with stabbey.
every game i play is all about "kill that monster X times" or "kill that monster untill Y drops"
and the all time fevorite "go talk to this guy, so he can send you back to me"

the originality and the unique quests in divinity 1 made the game a success, and gave it a life.
if divinity 3 want to be a success, it needs that kind of viraity in quests collection.

lol, i personaly can list tons of idea's on what a div3 should have, out of what div2exp wont probebly get (like a server and multiplayer gameplay with achivment's. meh..)