Mage glasscanon trickster build.

Difficulty: High (although I have questions with the influence of this setting, doesn't seem to do much)

Level: 34 (1376586xp) (as standing behind a pilar in the final battle, having to kill everything still)

Stats:
492 Hp
663 Mana

35 Vit
29 Spi
24 Str
23 Dex
100 Int (0.9% regen/sec) (also slightly over-kill here, 91 int without weaps, weaps with +6 and +7 int)

Weap Dam 43-52 +(38-46)

MeRe: 37.13%
RaRe: 41.04%
MaRe: 66%

CoBo: 30%
HeRe: 40%
InWi: 75%

Skills: (9 points left)


  • Hide in Shadows 2 (perfect to recover in mid-battle, or sneak up to group of enemies to place a firewall in their midst)
  • Life Tap 1 (from gear, never used)
  • Magic Missile 12 (for dealing damage when Magic Blast in cd and nothing better to do(like a heal/firewall))
  • Fireball 1 (from gear, tried but didn't like, two skill reset wasted ;()
  • Mana Efficiency 5
  • Magic Blast 12 (main cannon)
  • Destruction 5
  • Firewall 11 (loved it, only that it didn't seem to work like it states lotsa times before update, seeming to do only damage one time getting hit by the flames, or 1 time per second like it states when they stand on the burning circle, second run now with update but 2h melee build)
  • Heal 1
  • Defensive Posture 5 (not so much used after all)
  • Mindread 2
  • Encumbrance 1


Armor: (gathered all the sets but ultimately decided not to use the mage set, in favour of better custom setup)

*Helmet
(Legendary) Warlock's Heavy Battle Helmet of the Devotee

- charm slot left empty
  • MeA: +3 +7
  • RaA: +2 +7
  • MaA: +2 +10(Ench)
  • HeRe: +5
  • Spi: +4


*Chestpiece
Divine's Aleroth Archmage Cuirass of the Elf

- charm slot left empty
  • MeA: +0
  • RaA: +6 +11 (Ench)
  • MaA: +18
  • CoBo: +3


*Gloves
(Legendary) Lich's Heavy Champions Gauntlets of the Devotee

- 2 charm slot left empty
  • MeA: +0
  • RaA: +0
  • MaA: +3 +4 +10(Ench)
  • Mana: +38
  • Vit: +7


*Leggings
(Legendary) Assassin's Heavy Nightbringer Leggings of the Devotee

- charm slot left empty
  • MeA: +2 +8
  • RaA: +2 +13
  • MaA: +10(Ench)
  • InWi: +5


*Bracelet
(Legendary) Sorcerer's Engraved Pewtered Bangle of the Snake Gods

- 2 charm slot left empty
  • MeA: +0
  • RaA: +0
  • MaA: +5
  • Str: +3
  • CoBo: +3
  • Fireball: +1

-A poison aura enchant for fun

*Earrings
(Legendary) Desperate Plain Pewter Band of Eternal Burning

  • MeA: +5 +5(Charm)
  • RaA: +0
  • MaA: +6 +3(Charm) +3(Charm)
  • Str: +4
  • InWi: +3
  • Life Tap: +1
  • Whirlwind: +1 (how useful ;( )

-Spontaneous Combustion enchant for fun

*Amulet
(Legendary) Thaumaturge's Beaded Necklace of the Snake Gods

  • MeA: +5 + 5(Charm)
  • RaA: +0
  • MaA: +18 +5(Charm)
  • HeRe: +6
  • Vit: +4

-Poison Aura enchant for fun

*Ring
(Legendary) Archmage's Bronze Ridged Ring of the Snake Gods

- charm slot left empty
  • MeA: +0
  • RaA: +0
  • MaA: +9
  • Mana: +27
  • Int: +3

-Poison Aura enchant for fun

*Ring
(Heroic) Archmage's Bronze Ridged Ring of the Snake Gods

- charm slot left empty
  • MeA: +0
  • RaA: +0
  • MaA: +0
  • InWi: +3
  • Mana: +27
  • Hp: +51

-Poison Aura enchant for fun

*Belt
(Legendary) Monk's Star Belt of the Snake Gods

-2 charm slot left empty
  • MeA: +0
  • RaA: +0
  • MaA: +4
  • InWi: +3
  • Mana: +25
  • HeRe: +3

-Poison Aura enchant for fun

Basic idea for me was, being a glass canon, so good magic defs, and ranged as good as possible too, but seems like ranged damage was rather low so didn't bother too much. Melee not too bad either for the charges, but usually shouldn't be hitting me. For the rest everything focused on damage dealing.

Also you can see I have lotsa charm slots left. That was because by the time I realised I was doing the end-game, I just went for it, without boosting every tiny bit I could.

Weapons: Dual wielding, because it looks fun and better / more stats boosts / slots

*Main hand
(Unique) Archmage's Balanced Light Noble Hammer of the Firebat
28-34 Melee, 19-23 Magic, 5% Crit
  • MeA: +5 +5(Charm)
  • RaA: +0
  • MaA: +0
  • Spirit: +7
  • Mana: +87
  • Int: +6 +2(Charm)

-Poison enchant
-Life Leech enchant
-Fire Curse enchant

*Off hand
(Epic) Archmage's Balanced Light Noble Hammer of the Firebat
36-44 Melee, 5% Crit
- empty charm slot
  • MeA: +0
  • RaA: +0
  • MaA: +0
  • Spi: +4
  • Dex: +4
  • Mana: +60
  • Int: +7

-Poison enchant
-crappy Butcher enchant