I was wondering...in the first Divinities, you could move stuff, like almost anything, and take it elsewhere. My camp had a piano/concert area, food/table/chair area, tons of bushes, my big bed/sleeping area, complete with privach screens, nicknacks and so forth. Almost like a "sim" game..with regards to my "home" area. If you use the multiply "trick" and made a bunch of different jewels..scatter them around your camp area and check 'em out at night...what a neat effect..
This feature is completely absent from Ego Draconis. Why is that? Is it too time consuming or expensive for this feature to be in a game. As in..they need to watch the cost/production factor..understandable. Or did they think it wasn't all that importand and wouldn't be missed...
I miss it..anybody else..thanks