There are branching quest lines. It is hard to have distinct main plot quest branches and reconcile an add-on and sequel that occur shortly afterwards which include some of the same characters. With enough time or distance the different endings of one game may not matter for the beginning of the next in a series, but if the same plotline is carries through multiple games that is not the case.

The game was originally designed to allow the dragon form to attack ground opponents, but it required too much memory and had too much of a frame rate hit; see Lar's post in the topic Design ideas for Divinity 3 (mostly for Larian).

I liked the ending.


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