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Since you'll often find yourself going up against powerful foes, you're going to have to get creative. Instead of rewarding player skill in terms of the abilities you've selected, combat is often more about exploiting AI glitches and slamming potions as rapidly as possible to stay alive until you're at a decent enough level to steamroll everything in your way. It's unfortunate that enemy pathfinding tends to be so weak since it breaks whatever sense of immersion the game tries to cobble together, but it's also fortunate since it allows you to duck behind debris or pillars and regenerate health and mana reserves in the midst of an otherwise impossible fight. You'll also find enemies tend to get stuck, even while out in the open, which seemed to happen more frequently when they reached the edge of their agro range tethers, which makes the experience feel unpolished.


This, a thousand times.

Ego Draconis is an otherwise awesome game, but the combat is infuriating at times, and relying on exploits for survival blows.

If this is fixed in the expansion, I will cheer mightily.


"We shall not fear the coming of the shadow of death."