The impression I get is the reviewer is protesting too much.
He needs angsty dragon-age crap to reassure him he isn't playing a kids game?
I have the PC version but from what I've been told the 360 is a close cousin so the criticisms of the graphics I find bizzare. The deferred rendered shadows and lighting changes are beautiful and... to criticise the music... again what does he think is good? Dragon-age again... Inon Zur at his most generic and forgettable?
I'm English so naturally I loved the voice acting, maybe he doesn't get that either?
Overall the feeling Divinity 2 left me with was a real feel good buzz. I loved the fun-ness of it, the music and the whole look made me flashback to the 90s game Golden Axe (I know that's not an RPG but the whole epic slightly silly feel was the same).
I really don't know why so many American reviwers have got it in for this game. I mean one major site even criticised the "draw distance" ???? Does Divinity 2 even have a 'draw distance', you can see to the horizon as far as I can tell.
-editing- I like plenty of American RPGs too. NWN2, the old Bioware and BlackIsle games etc. Now I've pretty much given up on them tho, Mass Effect and Dragon Age I find tedious.
I'm going to reach a bit but I think this is a psychological thing. Americans are told they should be "goal oriented" (which means stroking your own ego while picturing the next reward) and those are the buttons the new bioware stuff presses. I don't think europeans 'enjoy' skinner-box game design, 'achievements' and DLCs quite so much.
Last edited by Robynah; 30/05/10 04:44 PM.