Well, a lot of effort has gone into improving performance and stability, and in general we expect everything to run smoother, though we can't guarantee it'll do so on each system, as on a PC there are sometimes things affecting fps beyond our control. That said, I think that the main message is that it feels a lot more polished when playing it - there's just so much little things that have been solved since the original release (I guess you can take the word thousand quite literal here). I just finished a complete run-through of Flames of Vengeance, honestly had a lot of fun, and really was impressed by the difference in feel between Div2 and FOV. Maybe that was because I was aware of all the little things that were wrong that are now solved, but I think that as a player you'll rapidly feel what I mean. FOV plays very much like the best parts of

with the added benefits of a more mature technology, and that trickles through in everything, ranging from sound to design to artwork. It's quite amazing actually to see how much difference it makes to make a RPG with an existing engine you can improve than having to make the engine, toolset and RPG at the same time.