Originally Posted by Macbeth
Originally Posted by AlrikFassbauer
It's just too early.

Whatever is next for Larian, it's never too early for ideas, suggestions, requests etc.
When a game has been in production for two years, it's more difficult to incorporate new things. Right now, idea-wise at least, the sky is the limit. We'll worry about actually realising them later! wink


OKay, I see. wink

Sometimes I wished I would have ways to bring my own ideas into a game, too ... I mean, what I already wrote here and in older parts of this forum wink most probably sounds quite weird in some parts. wink

I'm thinking differently. I'm trying to figure out what would kind of "feel" good to me. Kind of "epic".

When I saw the Belfort of Ghent, I was thinking : Woah, THAt is BIG !

And I thought : Yes, I would like to have a totally EPIC "end game", a final battle, with - that's my dream - the Goddess herself who kind of "blessed" the Divine One - with HER fighting ALONGSIDE the player's character, and she would be AS HIGH as the Belfort !

Now THAT would be epic !


On the other hand, the "other side" of the battle (read: the baddies) would have to have something equal to that ... But remember what the earliest tales say about the Damned One ?


I just want a game which instills into the player the absolute feeling of stnding on the GOOD side - an I wouldn't be afraid of using, making it so epic like it would be Shakespearean. I mean, who has the possibility to fight alongside a God himself ? Or even btter ? A Goddess ? Because in normal clichés, it is always the male part(ner) who is the warrior, who is fighting. But in Greek mythology there was also Athene. Who WAS a fierce warrior ! Or Diana ! The Huntress !

Now, the mere possibility to fight alongside a God or even a Goddess (females + war ? = unusual, according to usual clichés) would be topped by the fact that this Goddess would be HUGE ! It would have the height of a TOWER ! Of course, the game's engine would have to incorporate a very good collision detection, or the player's character would suddenly find himself or herself beneath a foot !

A Goddess with the hight of a tower ... That would male the player feel SMALL. HE or she would be ... like haviong a "big brother" or "big sister" at his or her side ... and probably feel so small like a leaf in the wind ... Like a caterpillar or an ant, easily to stomp upon ...

The player would feel small ... yet being protected by a force that is so big it is beyond all measures of the player character's imagination ...


This is a bit like how the people would feel against Sauron. Or against Manwe. Only much, much smaller. The people.
And this is also a little bit ... if people come to realize who Gandalf REALLY is ... If they EVER realize it ... Gandalf just ISN'T the tiny, small, old man with his grey cloaks and the funny-looking hat ... No, he just appears so, because he *wants* to appear this way ... He wants to be small, funny-looking and grey ... Because that's the best way to hide the /his "real self" ...

And ... remembering that Tolkien was a christian man, this relates to Jesus. Someone, who hd been trying hard to hide his "real self". Someone who learnesd to become a carpenter instead, and uttered funny words while being in the Temple. Sometthing about ... merchants who shouldn't be there or so ...



To me, this is what I call "epic". "Shakespearean". It is about ignioting certain feelings into the player. Something like ... being small. Being vulnerable. But at the same time being protected by ... let's say a "big sister".

And maybe, this "big sister" reveals herself after roaming around for decades in funny-looking clothes. Maybe not grey. Maybe not blue. Mybe even colourful, because the cliché says: Those who colour themselves colourful beyond measures must be nothing but insane.

And then ... When the time has finally come, the final confrontation, the "big sister" throws her insanely-looking clothes away. Then, she reveals her power like Gandalf revealed his power against the Balrog. Power beyond measure, power that people just couldn't imagine before, partly because of the well-done camouflage.

Epic storytelling is - in my opinion - a LOT about emotions. And it has to be a good ending, of course. wink So good, that people might want to cry. And please NOT with that "omg, he has died" trick anymore - that's so much used, so often used, so much worn out it isn't funny anymore.




When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch