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Joined: Jun 2010
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These are on specific consequences or results of some quests. I'm assuming the answer will be "no" for a lot of these.
1: If you side with Antumbra in Buad Blood, she says to see her in Aleroth. Does she actually show up, and if so, what (if any) reward is given?
2: Is there any follow-up with "Eugene" from Method or Madness? Jackal says he's gonna go prowl Aleroth (if chosen to survive).
Pretty sure I'll have more, these are just for starters.
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Joined: Mar 2003
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Neither Antumbra or Eugene show up again in the main game, but might in the add-on (depending on how you completed those quests).
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veteran
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veteran
Joined: Apr 2005
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Neither Antumbra or Eugene show up again in the main game, but might in the add-on (depending on how you completed those quests).
??  And WHAT if I play ONLY the add-on FoV when it comes out? Start a new character in FoV ! Should I met Antumbra and Eugene in that case?? Because then I can't start the quests in D2 : ED !  ??
On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin, it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !
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Speaking of that, is there ANY confirmed "connectivity" between events in D2 and FoV? Such as decisions affecting FoV and so forth. Just curious.
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Joined: Mar 2003
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Starting a new character for the add-on, the game would have to assume a particular status for Antumbra and the Jackal, if they are actually in the add-on. It could just default to neither showing up unless you were continuing with a character where they lived, or they could show up by default, but not be really specific about where you had meet before or how you helped them out. The game could also just choose randomly whether they show up again or not.
It seems a waste not to do anything more with Antumbra. Her grandmother being one of the more memorable characters in Divine Divinity (though only showing up a couple times), bringing her and Buad into D2:ED could easily extend to dealing with the assassin's guild in Aleroth, or something. Antumbra herself may not be there, and her associates could assume she just didn't get out of Broken Valley before Damian's attack, so there wouldn't be a conflict regardless of whether you helped or killed her.
The FoV FAQ mentions finding out what happened to various characters, but I don't know if any of that is dependent on how you completed previous quests.
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Joined: Jun 2010
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Not really "quest" questions, but oh well.
First, I heard the skill trainer (that unlearns your skills) charges double every time you unlearn. First 5000 gold, then 10000, and so on. Is this true? And if so, does the gold just vanish? I'm assuming that even with infinite herbs/ore/gems, you're still limited to all the items in the world + all the money of each shopkeeper, so does it ever run out, and is the skill trainer really that expensive?
Second, what exactly does finishing "Into the Bandit's Den" lock you out of? This is what I figure so far, so tell me what else it locks you out of, or if anything on this list can still be done afterwards: -Mindread Christopher while guarding for a stat point. -Start and complete the quest "Couple Trouble." -Start and complete the quest "An Axe to Find." -Mindread Tagos for a stat point. -Utilize Martis' services as a shop dealing mostly in rare/magical-class items, and mindread him for a discount. -Mindread Ragnar to make the key spawn in the Temple of Doom.
Are the following things also not possible? -Pick up the weapons the four Lv10 bandits are fighting over. -Temple of Doom and Jagon bounty.
I'm also guessing that if you mindread Martis to finish the quest, he won't be present in the Bandit Camp, even if you don't turn in the Into the Bandit's Den mission, right?
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Joined: Mar 2003
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Yes, the cost to unlearn skills doubles each time. I assume the gold vanishes; if there was a way to trade or something to get any gold back that would defeat the purpose of doubling the cost.
Gold will run out eventually. I didn't make any effort to extract gold from all the merchants each time I leveled, but did collect and sell loot. I reskilled twice, raised the cap for skills I didn't end up maxing, and had almost enough gold that I could have reskilled twice more (a bit of malachite ore farming could have could have topped off my gold). If you check merchants each time you level (or from the fjords onwards, when they can have a decent amount) and don't waste too much gold, I'd guess 5 or maybe even 6 reskills could be possible.
Once you report back to Louis of the location for the bandits' camp, none of the quests inside can be gotten if you don't have them, or completed if you do. You can still enter the Temple of Doom (and defeat Jagon), but when you get to the camp there will be some seekers there ready to rush in and wipe out the bandits, who will all be hosile when you enter. I assume the weapons on the table would still be there, but I picked them up when I first entered. I figured I would need to reload after I tried that, but nobody seemed to have a problem with me killing them, so I kept the loot.
Martis can still be in the camp if you mindread him in jail, but don't turn in the quest. In that case when you accept the quest from Louis to break him out of jail, when you arrive through the tunnel, you will find a couple of bandits have beaten you there. You have a choice of either fighting them or letting them go (which will get you an invitation to drop by the camp). In this scenario there is no cave-in in the tunnel.
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Joined: Jun 2010
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Some more follow-up questions.
1: How exactly do you "train" your skills, anyways? Does it cost money? And what does it do exactly? Is it one at a time, or something?
2: Do any of the merchants in Broken Valley show up in the Fjords? Or does literally EVERYONE in Broken Valley die, with no exceptions whatsoever? If one actually does show up, do they keep their money from the previous area? Which leads to...
3: Is there any way to drain all the money out of merchants in Broken Valley? Well, short of selling every last item you possibly can find and such. I'm assuming that there's no source of infinite items (like your herb/ore/gem guy can do) while any of them are available?
EDIT: Also, probably a dumb question, but... when you unlearn skills, you get ALL your skill points back, right? You don't lose the ones from books/mindreads, correct?
Last edited by Lancet; 30/06/10 05:21 AM.
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Joined: Mar 2003
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At the trainer in the battle tower, you can purchase level cap increases for any skills that can be upgraded (Lockpick only has 5 levels, for example, so there are no upgrades for it). There are a couple stages for the upgrades, for increasing amounts of gold (the first can bump the level cap up to 10, the second up to 13, or so, depending on the skill).
Not everyone in Broken Valley dies, but they don't show up in the fjords (merchants or otherwise). Rhode will be in Aleroth.
I'm not sure if you'll have enough loot and herbs/minerals/books/etc to drain all the gold from the Broken Valley and sentinel island merchants before getting the battle tower. Reloading at veins, chests, etc can help acquire stuff to sell (diamonds can show up in iron ore veins, etc), but I don't think there are any fast or practically infinite sources of loot.
You do get all skill points back when you unlearn you skills, from mindreading and skill books / dragon skill books (unlearning effects human and dragon skills).
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Joined: Jun 2010
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Do you still keep the skill level you get for free in Farglow when you choose your path? That goes into Whirlwind/Fireball/Poison Arrow?
How expensive are the skill upgrades, then? Are they instant, like purchasing any other item?
Oh, right, another thing. Does using the skill trainer require completing any quests? Or is that available right away? I know the other battle tower features have quests to do, which is why I ask. I'd put off doing them as well (especially since the bonuses they grant for completion don't seem all that monumental, given infinite resources), but skill trainer is pretty essential (for maxing Wisdom's limit).
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Joined: Mar 2003
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The slayer skills (Mindread, weapon expertise) stay at level 1 when you unlearn your skills, but I don't recall what happens with the class skill bonus. Maybe I can check that later.
Skill upgrades are instant, though they can have level requirements. The cost depends on the skill and which trainer you have, with the first upgrade to level 10 costing either 750 or 1500 gold, and the second upgrade double that (1500 or 3000, respectively).
You can use the skill trainer right away. There are platform upgrades that require quests, which can make the platforms more effective. You may need to upgrade the trainer's platform to get the second stage of upgrades.
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Joined: Jun 2010
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Thanks for the info!
Got another unrelated question, since I've lost track of which trains of thought I have in which topic.
What, exactly, are the areas of Broken Valley you can still go to post-battle tower? I'm only interested in ones you can go to normally (so that mine on the cliff that Bellagar sends you to doesn't count). This is just to get my bearings straight on what the valley will have afterwards, since I've heard some things you can go back to.
Also, what exactly is the quarry tower I asked about in another topic? I went to the quarry, the guys blew up the mine entrance, black ring showed up (and I killed them all, including Daedalus). I went into the tower near the entrance and found two of Damian's minions, both Lv27, who proceeded to 2HKO me before I could even attack once. Is THAT something that can be done later, and is it part of rescuing that Williamson guy (or whatever his name is)?
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Joined: Mar 2003
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The quarry tower, where they blew up the mine entrance, can be done later. The tops of the walls and the tower itself will be above the poison gas. There are two black ring guards on the first floor (which I took out at level 16 or 17 with help from my creature), and people upstairs that you eventually need to rescue.
The top of Lovis' tower will be accessible after getting the battle tower, though the door to his chamber will be locked. Dr Needleman's storage area is above the poison gas (Bellegar can teleport you high above there (so you fall down to it) before you have the battle tower, but you can not get in until you find Needleman later, without his mindread-blocking helmet (though there is nothing of any great value there).
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Joined: Jun 2010
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Is it at all possible to actually move on foot through the gas, if you stock up on healing potions, or is it instant death?
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Joined: Mar 2003
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The gas can be thin at the edges, so you have a bit of time to react heading down ramps or hills, etc. In one spot in Broken Valley one of Bellegar's shrine areas appeared to be relatively free from gas, but upon jumping down I found It wasn't and had to quickly jump back up. However, in most places the fog is thick enough that it is pretty much an instant kill; you can not keep healing yourself to actually make it anywhere. In Broken Valley there was one small walled platform that I checked out, where the top of the walls were above the gas, but jumping down to the floor 8 or 10 feet below was deadly, with no chance to heal or jump back up.
There is a hidden cave on sentinel island that you can reach by swimming. Trying to see if it was possible to get to it after getting the battle tower, I maxed Regeneration, put healing auras on all my jewelry, used a healing potion, etc, and managed to drop though the poison cloud and hit the water, but didn't have a chance to even move before dying, let alone swim to the entrance. When flying around the island, though, the poison cloud thins out as you move away, and the dragon has more a bit more tolerance for the gas (though it is still deadly if you fly too low near the island).
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Joined: Jun 2010
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May seem odd I'm asking this when I could find out myself, but I'm not too keen on going through the trouble of finding out myself, due to the steps required.
I heard the Allan Brew is fake, and won't actually do what it says (a better Ultimate Full Resistance potion). Is this true, or once Allan is recruited (and quests completed) will it actually be a functional potion and such?
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Joined: Mar 2003
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The brew is suppose to do what it says. A couple people have reported that Allen never actually completed the potion for them, though.
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Joined: Jun 2010
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Ah, ok. But what do you mean complete it? Isn't it made automatically from the brewing menu (like all potions)? Or is it made via a special dialogue option, one at a time or something? I was asking because apparently mindreading him outs him as a terrible liar, and have heard his potion is a fake.
Also, a small question: does Needleman sell items when he's taking refuge from the poison gas? Or is his shop ability only present while in the tavern?
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Joined: Mar 2003
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For Allen's brew, he walks over to the alchemy table to make the potions (I assume one at a time) after the relevant speech option, the same as the Barbatos' ingredient free (low level) stat boosting potions.
Needleman only sells stuff before you take the battle tower.
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