Interesting article, Alrik, but I think the guy is guilty of wanting to have his cake and eat it, too. It's always the same with niche interests that you end up paying over the odds for something that is not going to have the production values of a top end populist title. That's just economics of scale, and it applies to pretty much everything. You want a rare book or an import CD? - you're looking at paying more to order or import, simply because the publishers do not think they can make a profit in your area/nation/whatever.

I also find myself wondering how much money is being wasted on the top end titles by extreme DRM 'solutions' that actively hurt sales and repel customers. I bet that 25 million cost would drop a bit with simple disk checks used instead.

Point is, anything aimed at a smaller market will either cost more (Look at the cost of history books vrs the cost of novels, for a non-game example. Especially the more niche stuff) or have lower production values because it's the only way to make a profit and no profit means no more games company.

Bottom line is: people at games companies have to eat, same as the rest of us. As such, expecting them to create top quality games that they will make massive losses on is naieve at best.


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