There are different traditions in C-RPGs : Some are "free form", exploring is the main thing, (Divinity is of such a kind), others are what I know as "railroading", others don't give the player's character no possibilities of decisions at all (jRPGs ?).


When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch