Well, I don't know.
Today I was reading through a long, long, long discussion of which kind of gameplay the TDE rules system supports.
The majority was saying : It supports simulationism. The rules are partly *extremelöy* detailed, but in other parts they are not. In this discussion Harnmaster was mentioned a few times as an exaple for a system that is even *more* complex regarding the rules ...
To me, one of the greatest problems of TDE is, that although a part of its players do see that the pack of rules has become far too complex nowadays, another part of players explicitely wants it so. I mean the complexity.
There have been several attempts to develop a much less complex rules system, but these attempts have never been fruited much, so to say.
A recent example is to use the John Sinclair rules system with TDE. I don't know, how good this works, but some people thought it to bee really good.
Right now, TDE seems to be sold or/and developed rather for the fans than for new beginners. Which might become abn obstacle for the future.
Everyone wonders why there aren't that many new beginners to the 4th edition, but no-one really asks why, meaning : critically examins posible reasons.
The fans are content, some are actually more than content with the possibility to "crunch numbers", and some have actually a lot of fun with playing so complex combat rules (you don't see anything of that complexity in the PC games).
Everyone says that everything's just modular, but no-one seems to really be willing to actually help newcomers with the complex rules. Some people play these complex rules, but they just say "skip them" instead of really helping them with these complex rules. To me, this i nothing but pushing th problem of the complex rules into the future of these newcomers.
Okay, I admit it, this is quite harsh.
I admit it: I'm biased. It's because there is a certain style of play in common which I don't like. Which I cannot comply with.
I belong to a group of TDE players which are kind of a dying race. Much more "old school", so to say.
And no complexity at all.
Last edited by AlrikFassbauer; 26/07/10 08:07 PM.