I see what you mean, Alrik. The kind of players who want to have rules for absolutely everything were always anathema to me, too. Role playing should NEVER be about what's written in the rule books. Rules are just the framework, after all - they are not the game.

A fast and loose system allows for creativity and improvisation (Which is why I definitely preferred it as both player and GM) but to the true Rules Lawyer and the Number Cruncher, the idea of not having a calculation or a rule to hand for everything is unthinkable. Mainly, I suspect, because they are NOT creative thinkers and cannot make stuff up as they need it.

If those types win the argument for any game, it's truly a sad day for role players generally frown

There needs to BE a system, sure. It's the framework the story is hung on. But if the framework is in danger of becoming the story then it's gone far too far. Any system that is so complex it actively impedes the story is even worse, of course...


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