@Moriendor: That's very correct and the point was indeed about the chain being the problem. Also in a lot of cases, the actual funding of publishers for games comes not from their own cash-flow, but rather through investors,funds and the likes. My point was against both those publishers that are malafide and abuse the system in times of need at the expense of developers as well as against the fact that the chain allows for this to happen, and it's pretty hard for developers to defend themselves against that. In an ideal world the chain would be different - developers who obtain their own funding for their games employ the services of publishers/distributors to bring their game to market, and then pay them a fee from the money they collect. It's something that's more or less happening, though not through the traditional publishers - if you're a developer who's lucky enough to be able to finance your development yourself, then it's possible to use the services of PR/Marketing/distribution firms, some of which can actually be publishers, and ensure your cash-flow that way. It's more or less also the model Larian is using more and more, but obviously it's not the easiest route.
@KnightPT: I can't comment on Steam because we never dealt with them directly so far. As for our distributors, I think that the fact that Larian is still around is testimonial to the fact that we have relationships that work.
@LightningLockey: We're still working on the US market - I hope we'll be able to announce something soon. The bankruptcy of CDV didn't really help there and created a complicated situation which we are trying to sort out.