Originally Posted by Kein


Yeah, right, just because you were too smart to choose Normal/Hard diff and not Easy one, all munchkins must leave and enter into dungeon again. EVERY time. Great.


I thought he was being rather reasonable. I shouldn't have to lower the difficulty to easy to avoid annoying gameplay elements like entire dungeons that respawn every 5 seconds. You should just be thankful that there even IS respawn in the first place, because it's the first game in the Divinity series with that.

There is a difference between a challenge and poor game design. Since Larian hasn't done Respawning enemies before, it's understandable that they might not get it right the first time.