After thinking more about this, Larian, please don't do any respawning enemies.

Go try out Sacred and you'll see why this is a bad idea. Believe me, I enjoyed the Sacred games, but respawning enemies are a complete pain in the ass (Can I say that here? If not, I apologize.).

It's not a matter of difficulty, but a matter of tedious gameplay and wearing out your welcome by constant enemy spam after you clear an area and they instantly reappear.

Sure, it makes leveling up much easier, but I feel that's because you've designed a rather poor gameplay system. Make a more natural progression where grinding respawning enemies isn't necessary.

Last edited by Libertarian; 09/08/10 11:43 PM.

My Favorite RPGs: Divinity franchise, Gothic franchise (including Arcania, so I think I'm alone...), Venetica, Risen, Two Worlds II, The Witcher, Sacred franchise, Fallout franchise, Mass Effect 1, Alpha Protocol, Planescape: Torment, Drakensang, KOTOR 1 & 2, etc.