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Is Divinity 2 & FOV actually an Action-RPG ?

No, it is how many videogames magazines call it.
Actually, it's an action adventure game with incredible small amount of RPG elements.

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Originally Posted by Kein
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Is Divinity 2 & FOV actually an Action-RPG ?

No, it is how many videogames magazines call it.


And that's - as far as my theory goes - exactly the way how Sacred became. It went from a "full" RPG to an Action-RPG, and in my theory this "changing point" was made because someone realized that the gaming press constantly compared the game to the "main" Action-RPG at tht time (you know, the one by Blizzard).

They had actually been working on a "full" RPG BEFORE they hnged everything into an Action-RPG.



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...
how in the hell it's related...

*sigh*

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Morning mate, good afternoon, good evening.

Speaking of respawn...
I'm sorry but it doesn't make sense for me: Why it's most normal for enemies to respawn in the dungeons, caves and others and not outside? Rabbits are respawning in my girl-friends's garden like hell (or they seem to respawn...) so for me it's pretty normal to see living things continually live in an outside place. In a cave you must take place and that's pretty difficult... How can gobelins come in a cave, on a cliff, in the time you take for... re-enter in?

The game is already realistic in some ways and that's good for me... Even if rabbits (yeah, it's an obsession) doesn't respawn and it's merely impossible to take care of the "Half-Dead-King-Murder-Rabbit" because find some of them later is... Difficult. Why want to make it so... Strange? It's common to see things outside, in a great, great, great number. So it's common to think "yeah monsters/ bandits and others can come after I killed some before." but in a cave it's... Weird. Just go outside and enter again and... An army is here again? They come in the shadow and make their way beside you when you went outside?

I think, but it's just a personal opinion, respawn is just good outside and with "necromantic things". It's ok if... *Hmmm ... A city attacked by undeads... Yeah it's seem good...* Sorry, so... It's ok if a city attacked by undeads have all the time fresh new-warriors-with-just-bones-and-nothing-else and it's normal too if a great living, natural, beautiful/poisonous place is always full of animals/sentiences/things and others.
In divinity 2 I beat the game with a level 35 warrior without respawn and without lost the half of my health against the final(s) boss. So it's not dramatic if the respawn isn't useful, it's just an add for make the challenge more efficient and/or help the guys who can't pay their debts (mind reading...).

That's all I wanted to tell... Sorry but it was important for me (nobody told it... Or I missed it, in that case I'm sorry.)


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I'd also prefer a natural explanation for respawns, even if it was just something like portals from other locations, or migration from enemy strongholds, etc.

The problem with respawns outside is they just get annoying if you need to run back and forth somewhere, stopping continuously to kill the same creatures over and over. Generally for caves, you don't need to keep going back, so respawning isn't as much of an issue.

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I think there is at least hinted towards a possible "realistic" reason for the respawn in one part of the town (Aleroth), the one infested by undead ones.

It *could* be, however, that this single "source" also influences other parts of the town, too.


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Welcome to the forum.

Thanks. smile

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The problem with respawns outside is they just get annoying if you need to run back and forth somewhere, stopping continuously to kill the same creatures over and over. Generally for caves, you don't need to keep going back, so respawning isn't as much of an issue.

That's where the transformation in dragon's form enter in the gameplay... Taking advantage of it is much possible if the enemies respawn outside... In a cave it's simply impossible to save your life with it when it's too difficult/you need back-up/runaway is your life-style or others reasons... You must find a way in human form and that's all.
In truth you can absolutely finish the game with just five or six minutes in dragon's form... With a respawn outside your dragon's form is not just an option, it's a way to keep you in live (even if you just use the fact that enemies disappear when you transform).
It's also easy to make a respawn when you go away in another "region" like Orobas fjords or Broken Valley... Like that the respawn take place when you're not here in a larger place (so the respawn is sneakier.)
It's also possible to make the respawn's point adds enemies randomly... Different enemies, different locations... It's just a little longer to do but can be "copy/paste" after (for the gamers it's just a random spawn even if it's a copy/paste of spawn's point).
With some enemies like wyverns, dragons of Damian and others in some places it can revive the dragon's form experience and make it more than useful: A necessity/last chance in some situations.
(Did I seem like an utopian?)

I really think you're right Alrik, it's a great possibility. An entrance in Aleroth... Some made by Damian when he launched his attacks... That's indeed a good explanation for respawning in some places (not in the dungeons and others... But nevermind...)

(Sorry for my passion, I really love that game and it's for me the best dragon's lore video game I ever known.)

Last edited by Blanthirsgon; 13/08/10 08:37 PM.

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