Nice. Absolutely nice.
Kein was able to upset even Larian Studios members.
How much power he has !
@Kein: Weren't you the r0xx0r who told "us" in the official Drakensang forum oh how boring the game was ? Because - as I assume - ALL points were put into combat ? And NOTHING into other skills ?
You use emotional, personal attacks on people to get what you wnt. The lesser the chance you get what you want, the more your posts are intended to hurt pople. You are no more reasoning, you use posts as "emotional tools" for getting what you want.
And you want a Blizzard-like game. Action, action, action, hacking, slashing, blood, murder, experience points.
What we see here is the difficult of the balace of Divinity 2. It is mrketed as an Action-RPG, thus people play it as such.
Some people don't know what the balance is; they decide to look at Divinity 2 and FOV as a mere action game in whih the main goal is to become as powerful as possible - and to probably bath in the feeling of having defeated ALL enemies (and sometimes even non-enemies. There are players who do this.)
This is kind of a "testimonial of manhood" to some. A man is only then a "real man", when he defeats as many foes as possible, and progresses so far that he is "mightier" thn everyone else. In warrior cultures, this would definitively be the case.
But - what is in fact role-playing ? Some people assume the riole of a "killer", with the goal to receive as much experience points as possible.
"I fight, therefore I play a role."
Other players assume different roles, like me, for example, to whom Divinity 2 & FOV is in its core nothing but an Adventure game - with some added combat.
Now, where is the balance ? Are people actually willing to see it ?
Will players tolerate other views ? Other ways of playing a role ? I assume that Kein, for example, considers me as a "weakling", because I don't make much of the fighting aspect at all. Rather, I look at the story aspect of the game.
Right now, what we have, is a personal vendetta of Kein and of some other people. Kein reacts to criticism of his own ways to play this game as if his own honour had been damaged. Thus the counter-attack, based on personal insults and on emotion, rather thn on logical reasoning.
My personal solution would be to build into a game a button for respawn on/off from the beginning on.
In my opinion, the player should be enabled to decide wich kind of playing style he or she would like to have.