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Lancet Offline OP
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This is for anyone who has any of the DLC sets for this game. Raze, and uh, whoever did the Wild Dwellers sets, especially.

I need to know: Does the "Set Bonus" that is listed (the +10% to certain stats) apply ONLY if all items in the set are equipped? Or is it incremented based on how many of the set you equip?

I noticed in the main game that Ulthring's set listed no bonus when unequipped, but did after you equipped two or more pieces. And the more you equipped, the higher the bonuses went. I need to know if that's how the DLC works, or if the bonus is always the same (+10% to the listed stat), and requires all 3 pieces to work.

Very important for my guide!


EDIT: If it IS incremental, I need to know the bonus for equipping one, two, and all three pieces of the set. I assume no bonus would be listed for just one piece equipped, but it's important to know that.

Last edited by Lancet; 12/08/10 08:07 PM.
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AFAIK the bonuses in green are incremental for all sets (they are at least for in-game sets and the Gamestop Xbox DLC) and increase with the number of pieces equipped, starting with the second piece. If you have at least 2 pieces of a set equipped, items in the inventory will list the bonus they would have based on the current number of equipped pieces.

With the three piece Blood Echelon set, the bonuses with 2 or 3 pieces equipped are +5% or +10% for each (dexterity bonus for the claymore, strength bonus for the leggings and vitality bonus for the armour).

I also checked the 10 piece Scorpion set; most bonuses go up a consistent amount with each additional piece equipped.
The gauntlets (% strength), helm (% vitality) and bracelet (% spirit) all start at 4 and go up by 1 to reach 12 with the full set. The cuirass (+ ranged armour), leggings (+ magic armour), belt (+ melee armour), necklace (+ conditioned body) and earrings (+ indomitable will) all start at 5 and go up by 1 to reach 13 with the full set. The sword starts at +10 melee damage bonus, and goes up by 2 to reach 26 with the full set. The ring starts off with a 50 hit point bonus and adds 3 each piece until the bonus gets to 62 (6 pieces equipped), after which it goes up by 2, to reach 70 with the full set.

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Could you do me another favor? Can you list the stats of the different pieces of the Aleroth Archmage set? I need to get the stats from different people, so it'd be a big help!

EDIT: All the stats, I mean. Not just the equipment set bonuses. I need to check something with it.

Last edited by Lancet; 13/08/10 02:21 AM.
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Here you go


Legendary Aleroth Archmage Helmet of Hope
+ 11 to Magic Armor rating
Intelligence 47
Level 28
+8 to Heightened Reflexes
+5 to Ranged Armor rating
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Intelligence

Divine’s Aleroth Archmage Cuirass of the Guardian
+18 to Magic Armor rating
Intelligence 47
Level 28
+3 to conditioned body
+6 to Ranged Armor rating
+2 to Melee Armor rating
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Spirit

Hero’s Aleroth Archmage Gauntlets of Spiritual Power
Melee Armor rating +1
Ranged Armor rating +1 Magic Armor rating +4
Intelligence 47
Level 28
+4 to Vitality
+2 to Conditioned Body
1 Charm slot
1 Enchantment slot
All ten pieces equipped +12% to Vitality

Saint’s Aleroth Archmage Leggings of the Devote
Magic Armor rating +6
Intelligence 47
Level 28
+4 to Intelligence
+5 to Heightened Reflexes
1 Charm slot
1 Enchantment slot
All ten pieces equipped +13 to Indominatable Will

Philosopher’s Aleroth Archmage Earrings of Eternal Burning
Level 28
+5 to Indominatable Will
1 Enchantment slot
All ten pieces equipped +13 to Magic Armor rating

Philosopher’s Aleroth Archmage Belt of the Avenger
Level 28
+3 to Indominatable Will
1 Enchantment slot
All ten pieces equipped +70 to Mana

Hero’s Aleroth Archmage Bracelet of the Warrior Gods
Level 28
+3 to vitality
+2 to conditioned Body
1 Enchantment slot
All ten pieces equipped +13 to Ranged Armor rating

Master Assassin’s Aleroth Archmage Ring of the Magic Gods
Level 28
+3 to Vitality
+2 to Conditioned Body
1 Enchantment slot
All ten pieces equipped +70 Hit Points

Lich’s Aleroth Archmage Necklace of the Magic Gods
Level 28
+4 to Spirit
1 Enchantment slot
All ten pieces equipped +13 to Magic Armor rating

Ruthless Archmage Warhammer of the Vampire
1 Handed Warhammer
Melee Damage = 50 to 62
Magic Damage = 15 to 18
Critical chance 8%
Intelligence 45
Level 28
+3 to Dexterity
+4 to Strength
2 Charm slots
2 Enchantment slots
All ten pieces equipped +26 to Magic Damage rating

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Here is a screenshot of the Aleroth Archmage set (1.26MB), with enchantments as I found them, for comparison to DragonXD's stats. The green set bonus values to the left of the full set bonuses listed in the stats are the initial values (with two pieces of the set equipped).
I don't think I saved any time or effort compared to writing everything down at the TV and then typing it in on the computer (though getting the video I pulled the screenshots from was easy enough).

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Lancet Offline OP
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Thanks Raze! I assume all of that is in pristine condition, and untouched?

DragonXD, I'm assuming that some of those values are from charms, are they not? Because I know for a fact now that the Archmage Ring only has +3 Dexterity, and NOT +2 Conditioned Body. Just for future reference, I NEED to know if you charmed any of the items, because that affects its stats.

Anyways, thanks for all that! It gave me the confirmation I needed to feel confident in how the Archmage, Scorpion, and Hunter sets work. The problem for me was that EVERY OTHER piece of unique equipment that comes with enchantments already on it have randomized stats (buffs, charm slots, and the actual enchantments).



However, one thing concerns me. My Archmage Warhammer has an 11% Critical Chance, not 8%. I wonder why...

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All pieces are unchanged from when I found them (no charms used or enchantments changed or added), and only worn twice (once when I collected the set to check it out, and once to get the screenshots).

Perhaps the sets have a relatively low chance of getting additional or increased bonuses?

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I doubt it's a low chance. I saved and reloaded for those items at least 5 times each, making sure all the stats matched each time.

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I also reloaded the first couple of set items I found, to see if they were random or fixed. With the DLC Blood Echelon set, there are random enchantments/stats that are presumably fixed the first time the game accesses it, which will then be the same in subsequent games. Maybe there is some random variation in sets determined when a new game is started, or differences based on the starting class, character level when you first enter the flying fortress, or something.

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So once a game file accesses the DLC data, it "sets" the DLC's stats, which will always be the same every other time you get the DLC in subsequent new games?

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Yes. If I start a new game, the Blood Echelon set will automatically appear in the character's inventory, with the same stats I had before. I checked this for a previous topic (More questions!), when I assumed DLC sets were pre-defined (since nobody had stated otherwise despite screenshots being posted and referred to often), and you asked about that again because items with filled enchantment slots generally have some random stats.

I don't know exactly when the stats are set, but my guess is when the game first initializes the downloaded file.
At least with the Blood Echelon DLC, when starting a new game, only the first character will get the DLC set in each play session; if I exit back to the dashboard and start D2:ED again, then the next new game will include the DLC.

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I wonder what would happen if you deleted the DLC data, then re-downloaded it, and started a new game with it. I don't suppose you could do this? I don't actually have any pre-order DLC (for any game other than Red Dead Redemption, which works differently than most DLC), so I dunno if it just marks the item in the marketplace as "bought," or of it is a separate item, and deleting it would make you lose it forever. But if it's the forner, it'd be a BIG help. If not, I certainly understand.

I mainly want to provide as much information as possible in my guide about the DLC, but I really don't want to buy any of it myself. Still, knowing the stats are "set" by loading the DLC the first time is nice!

EDIT: Also, do the DLC items count as items in your inventory? As in, can you sell, destroy, and store them in the coffer? (I need each one checked, if possible). Do they actually increment your total item counter, or do they work like "quest" equipment (such as Arben's Sword, Tagos' Axe, and so forth) where they can't be sold and such, but also don't count towards your item limit?

Last edited by Lancet; 14/08/10 01:28 AM.
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DLC items do count towards your inventory capacity, and can be sold, destroyed or sent to the battle tower chest.

After deleting the DLC, turning off the Xbox, restarting, redownloading the DLC and starting a new game, I get the exact same stats as I described in the 'more questions' topic I linked to above.

sword...: +8 melee damage, +2 strength, 2 charm slots, Fire Curse 6 / Life Leech 4
armour..: +1 ranged armour, 1 charm slot, Magic Protection 1
leggings: +8 ranged armour, 1 charm slot, Magic Damage Aura 2 / Ranged Protection 5


However, in a save at level 23, just before getting the battle tower, the stats are different.

sword...: +2 Vitality, +29 mana, 1 charm slot, Life Leech 4 / Increased Damage 4
armour..: +1 Heightened Reflexes, 1 charm slot, Life Line 2
leggings: +27 Hit Points, +2 Spirit, Retribution Aura 3 / Life Line 6


In my next save after that, at level 31, I no longer had the set (I sold it at some point).


Some time ago I reloaded the same level 23 save above, got the battle tower, completed the first dragon fight, and saved when I was back in the throne room. The Blood Echelon set has different stats here (screenshot 456KB).

sword...: +45 Hit Points, +3 Dexterity, Life Leech 3 / Increased Damage 2
armour..: +5 Mana, Magic Protection 2
leggings: +25 Hit Points, +4 ranged armour, 1 charm slot, Increased Mana 4 / Magic Protection 5


I don't know why the stats would change. I don't recall when I sold the set. Maybe the last Xbox firmware update reset something, and the set got put back in my inventory after I had sold it, so reloading the level 23 save, stats were randomized again???
I downloaded the patch before getting the DLC, so that couldn't have changed anything.

Later I will try re-taking the battle tower, and starting a new game, but waiting until level 2 to open the inventory and check the set....

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A new game played to level 2 before opening the inventory gives the same stats as checking right away in a new game (as listed above).


In my oldest save, level 19, at the start of Sentinel Island, reloading a couple times gave the following stats:

sword...: +18 Hit Points, +3 Vitality, 1 charm slot, Increased Damage 7 / Poison 4
armour..: +2 Conditioned body, Ranged Protection 2
leggings: +3 Indomitable Will, 1 charm slot, Increased Mana 6 / Melee Protection 5

sword...: +3 Intelligence, +25 Mana, 1 charm slot, Butcher 3 / Poison 3
armour..: +1 ranged armour, 1 charm slot, Magic Damage Aura 1
leggings: +2 Vitality, +2 Spirit, 1 charm slot, Magic Damage Aura 4 / Retribution Aura 4

sword...: +8 melee damage, +11 magic damage, 1 charm slot, Poison 2 / Life Leech 4
armour..: +1 Spirit, 1 charm slot, Magic Protection 2
leggings: +1 Vitality, +2 Spirit, 1 charm slot, Retribution Aura 4 / Magic Protection 1


Level 23, after re-taking the battle tower a couple times.

sword...: +60 Mana, 1 charm slot, Fire Curse 7 / Increased Damage 1
armour..: +10 Hit Points, 1 charm slot, Ranged Protection 2
leggings: +24 Mana, +5 melee armour, 1 charm slot, Increased Mana 4 / Retribution Aura 2

sword...: +20 Mana, +11 magic damage, 2 charm slots, Life Leech 7 / Fire Curse 7
armour..: +1 melee armour, 1 charm slot, Retribution Aura 1
leggings: +2 melee armour, +2 Intelligence, 1 charm slot, Life Line 1 / Magic Damage Aura 5


If I checked the inventory in the level 23 save before taking the battle, the stats remained the same afterwards.

sword...: +2 Intelligence, +2 Dexterity, 1 charm slot, Life Leech 7 / Increased Magical Damage 5
armour..: +1 Conditioned Body, Magic Protection 1
leggings: +8 melee armour, Ranged Protection 4 / Magic Damage Aura 1

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Wow, this seems like a total mess. Thanks for looking into it for me though! At least I can put down that the stat generation seem very peculiar.

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One thing I forgot about, that could have caused this DLC status reset... a few days ago there was blackout while I was playing D2:ED. When the power came back on (10 minutes later) the Xbox seemed fine (unfortunately it was plugged into the surge protection side of the UPS, rather than the battery powered outlets), and I played again for awhile before I saved, and noticed the save was listed at the bottom of the list, since the date had been reset to November, 2005. I changed the date and started playing again, and all seemed fine. I'm pretty sure I sold the Blood Echelon set relatively soon after downloading it, either immediately or the next time I started running out of inventory room. If I hung onto it until getting the battle tower, maybe that is why my two oldest saves contain DLC with the stats unfixed, while later saves do not.

In the 'more questions' topic, I said I couldn't check the equipped set bonuses, but I don't recall way back then well enough to know if the saves did not contain the set then, if I just didn't check the right saves for it, or if I assumed I sold it right away, so didn't look for it.


Hopefully someone else with DLC can provide some feedback on their experience, and my random stats can be written off as a glitch (or confirmed, but that doesn't seem likely).

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That IS weird. Maybe the date and connection to XBL affects the DLC?

And this reminds me of another question to ask the devs in the DKS topic I made.

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I fixed the date and time a couple days before I started to check the Blood Echelon set, and didn't have the Xbox online much longer than it took to re-download it.


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