Oh, sure, there's probably some console way to target specific people, but why? Why not just shoot where I'm pointing?Possibly because then minor changes in position could have you switching targets, so it would be harder to take out one opponent before moving on to the next. I've also found it helpful a couple times to Rush Attack ranger or mages attacking from an unknown direction, after I've finished off a melee opponent (not that it would be hard to pause and look around if I was taking a lot of damage).
Playing the Xbox version, I can only mention the console way to switch targets: right stick (when paused for greater control).
You can't target or damage (or even SEE) ground-based foes if you're a dragon. This is arbitrary, stupid, andThe game was originally designed to allow the dragon form to attack ground opponents, but it required too much memory and had too much of a frame rate hit; see Lar's post in the topic
Design ideas for Divinity 3 (mostly for Larian).
You can't push itemsYou can move crates and barrels around, though the procedure is a little crude to be called pushing.
Jumping is fiddly, because you jump a long way, while somersaulting, which makes it very tricky to jump up onto small ledges - you have to move JUST the right distance awayYou can adjust your direction and horizontal speed during a jump or fall.
The download version of Beyond Divinity is the same as the latest disk version; no changes or updates were made. BD was more of a spin-off than a sequel, and set in another realm (where Damian was banished) rather than Rivellon, so Larian went with '2' for D2:ED.
The BD novella is included in the
fansite kit (17.7MB) with a summary
here (and throughout Beyond Divinity). The fansite kit also includes the background story to DD, covering the previous war with the Lord of Chaos.