Originally Posted by Blanthirsgon
It's the surest way for stay blocked between two rocks or something like that.


Which reminds me a couple of other things I loved, and forgot to mention, and something that annoyed me of course smile

The annoyance first: you could only get out of the water if you were standing up. Climbing out of water was impossible if you were swimming, no matter how low the ledge. Heck, the ledge could be under water and you still couldn't climb onto it, unless it went low enough that you could walk on it.

The first thing I loved was that they had taken enough care in the level design and playtesting to ensure that it was near-impossible to get stuck anywhere, and *almost* every single piece of water had a ledge to get out, nearby. And *almost* everywhere they missed it, there was enough space to turn into a dragon.

But there was one pool I fell in, in a goblin village, which had no walkable ledge to get out, and it was within an anti-dragon field.

And that's where the other thing I loved came in. After getting your tower, everywhere you go in the game, you can escape from, up until the hall of echoes. you carry your own personal teleporter around with you, so I never needed to feel scared to jump around even though the game had no console to turn clipping off. Really nice feature. I only ever needed it that once, but I was so glad for it then!

Quote
You can't target or damage flying enemies if you're a human, unless they attack you first
You can. I'm became a specialist for killing the wyverns in the sentinel island. Ok you must have a bow or magic and a lot of time.

Yeah, you can, you're right. They need to be really close, and having a magic-using Creature helps a lot, yeah. I used this a bit in the flying fortresses, but forgot to update my notes. My error frown

Last edited by DewiMorgan; 17/08/10 05:45 AM.

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