And then there's speedrunning it, and so on. But all these are player-imposed challenges, and aren't what I'd count as "designed-in replay value": they're more "emergent replay value". They're challenges the player has to set themselves, because simply redoing the story again isn't entertaining any more.


Game Designer - ThudGame.com
Technical Director - MorganAlley.com
Associate Producer - PayneAndRedemption.com
QA Lead - Furcadia.com