I personally think the dragon should have been able to attack ground-based foes, but then the player should receive no XP for killing the foes, to balance it out.

Anyone remember the game Drakan? This game did not work with XP system, but it had the option to switch between dragon & human combat at any time. The game compensated for the overpowered dragon by including a lot of caves & dungeons that the dragon could not immediately enter.

Last edited by virumor; 18/08/10 09:54 PM.