I just got done playing Divinity 2 Ego Draconis, and I must say the ending is really really unfulfilling... frown

perhaps its because after working hours through the gameplay and storming fortresses, etc.. the ending is basically the equivalent of getting pummeled by a mob early on and getting a "game over" screen. Except this one has a cutscene and more time devoted to it.
Or maybe because your thrown back into a memory and forced into trying to kill probably the two basically good characters in the game and you don't even attempt to explain the situation to them or reason with them. And you don't get the option not to free Ygerna either smirk which by that time you have enough hints that that's probably not a good idea. I keep finding myself wanting to do the "optional" ending of intentionally letting myself get killed at the end for the greater good.... No cutscenes but at least I almost feel like I accomplished something... It feels lame that grinding through all the floating fortresses apparently doesn't have any impact on stopping Damian.

It really is too bad because I was absolutely loving the game before that frown I especially liked the plots surrounding the interaction between the Dragon Slayers and Dragon Knights, Rhode, and the main characters transformation... and I liked having Tanala there as sort of a guide and friend to the main character and having the character develop into her role as a dragon knight... well until tanala "oh hai! I'm actually evil and tricked you the whole game" obviously. I really felt like the main character needed someone they could build a relationship with in the game that the audience could put some amount of trust into. I also really liked the music and gameplay and settings, which I thought were very welldone, my only complaint being that mobs had a tendency to switch off being too hard and too easy at parts.


Last edited by Sapphyra; 20/08/10 06:01 AM.