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Originally Posted by PsychoMoose
How can i hear the captain of the Zeppelin?Does my dragon have a talkie-Walkie or something?Telepathy ?


of course it proberbly Telepathy

you can read minds in human form so why not a more powerfull version of it in dragon form. After all your dragon form is a lot more powerfull than human form so telepathy or some form of magic otherwise how is it you end up hearing Zandalor lol

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Originally Posted by Lar_q


Some of the things affected by casual mode: The zeppelin survives a lot longer, your creature is stronger, you receive less damage and the enemies are easier to defeat.


Is there any chance you could make a wimp mode for this mission? I would just like to get past it.

I have tried to complete it more than a dozen times, it doesn't matter how quickly I destroy the towers my zeppelin still crashes, it is so frustrating.

Last edited by Paris; 19/11/10 06:17 AM.

D2ED + More D2ED + A happy ending = A winner
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Paris, make sure you:

- Take down all towers systematically from island to island. Use a combination of Fire Breath and Fire Sphere on the Ballista Towers.
- Use the Wrath of the Patriarch skill to clear clusters like Lightning or Nest Towers surrounded by Ballistas. Use this skill as many times as you can: once the cooldown is over, immediately pick a cluster of towers and go wham, bam, thank you ma'am. bow
- Dragon Burst can also take down buildings and cools down rather quickly, so it's a great skill to use when there are multiple high end targets you need to take down that are too scattered to effectively use Wrath of the Patriarch for - by that I mean the line of Nest Daises. smile
- Don't stay close to the zeppelin, but head out and clear its path. Never mind when the captain shouts 'Where are you going?'. Just blast everything as rapidly as you can.
Do this and you're sure to make it. On the final battle! horsey


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Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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I did exactly as you told me Macbeth, it took me four try's but on the forth I made it.

Thank you. thankyou


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You're welcome! Glad you made it wave


I am in blood
Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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WOOHOO Congrats Paris

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Originally Posted by Divine Avenger
WOOHOO Congrats Paris


Thank you. I have to admit, completing DKS made me feel on top of the world.
I think I shall take a walk in the sunlight. cool


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I found the last mission incredibly easy, almost saddeningly so. I was miles ahead of the zeppelin and had destroyed every single platform then sat around for a couple of minutes while the thing caught up and started the cinematic.

I have to admit, it was tedious for that reason.

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i think u haven't used the eye of the patriach good enough, becouse in my game it didn'T take any damage at all...

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glad i found this thread, i never even knew there was a casual setting.. final mission was boring and tedious until i found that, rofl. Hate 'escort' missions.. especially in a RPG where you build your character to how you want and then are forced into a role (Dragon Form) that you haven't played since the first game ages ago, and are given zero control over your skills/stats in said form.

Last edited by Uncontested; 26/11/10 09:05 AM.
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Am very grateful to everyone for their suggestions/videos etc. and I've tried, I really have but even on casual mode I can't get to the point where the final event happens which gets me past this flying dragon thing. It's getting to be a bit like "Risen", where I loved the RPG but it turned into an action game at the end. I never buy action games because I know I can't do them. Risen remains unfinished to this day. I would very much like to finish FoV. It's been a brilliant game (and, incidentally, tech support has been exemplary)and I''d like a sense of closure.

Even though it's not my main character, I was hoping that someone might have a savegame from the "final event" moment that they could PM me?

Thank you

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The whole escort thing was a bit tedious. The final battle though wasn't really hard. Just slashing through Ygerna was enough with no creatures on the table. So I set the difficulty to hard and tried again. My hp went down a reasonable amount this time, but not really enough to make me want to dodge any of the attacks. I started experimenting skills on her like fatality and thousand strikes... I really expected more though. More opponents, more challenge.

I'd like to address the game as a whole. You've got very neat skills and a huge boost you can get from equipment, not to mention an excess of stat/skill points if you manage to pick all of them. The problem is... none of these are vital to complete the game as you could just click kill enemies with your weapon.

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I was mainly disappointed that I didn't get to lay the smackdown on Damian, and I'm kind of with Uncontested on the escort missions thing.

That and I was looking forward to taunting Rhode some more. Or possibly using her as a coat-rack. That works too.


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The final mission is definitely the weakest point of the whole game.

We should be rewarded with:


A) Big [ground] boss
B) Semi-strategic fight (if u played darksiders u know what I mean)
C) Epic loot
D) Closing story.
E) Freeroam after u finished the game, to enjoy the new loot from last boss and test it on monsters u skipped in this playthrough laugh


That would be indeed epic ending.

Instead I got 2000000 towers throwing shit at me.

So I just thought - ok, how about I just watch the ending on youtube instead of shifting through 2000000 towers.


U guys did it right in Divine Divinity.

I have no idea why u decided to came up with this flying nonsense.


rolleyes

Last edited by SnailOnAStick; 30/11/10 12:35 PM.
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Originally Posted by Silverdragon
People of Larian, please allow me these clear words:
But, in all honesty, your final mission SUCKS. It stinks. It's no fun. It's tedious and pretty annoying to still try to get through, yet your stupid decoy you have to protect is already a bit too low on health.

I have to agree with this. I loved the game overall, I think it was superb; but the final mission rather undermined that. Mainly because I absolutely loathe escort missions.

I don't think I've met a gamer who likes escort missions. I know of plenty who absolutely despise them, though, and I'm one of them. Most are merely annoying, many are difficult, and no small number are very difficult. But not difficult in a good way: not the sort of challenge that makes me want to pit my wits against the game. It's the sort of "difficult" that makes me want to stab myself in the eyes with blunt pencils.

I'd really wanted to finish FoV because it's been an awful lot of fun, and it's only recently I'd returned to playing Divinity 2 after giving up when protecting Zandalor The Slow got to be too much about six months back. Fortunately with the revamped difficulty it was a breeze this time, but the escort mission, not so much.

Please, Larian chaps, take on board my heartfelt plea of no more escort missions. Please. I know there seems to be some unwritten rule that all RPGs and action games have at least one escort mission but be daring and break that rule, eh? grin


Originally Posted by Paris
I did exactly as you told me Macbeth, it took me four try's but on the forth I made it.

Taken me about a dozen attempts so far and I still can't complete it. I know I'm not much good at combat, which is why I avoid games that are mostly action, but it's depressing when a key stage is basically impossible. frown

Last edited by Vometia; 10/12/10 12:14 PM.

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Hmm, potions, someone mentioned: that's something I've always neglected in dragon form because... I dunno, really. Maybe it's time I gave the somewhat neglected Barbatos a visit and stocked up likewise so I didn't waste so much time backing off. And using some decent dragon armour from the start, as I only realised halfway through that my previous armour had been unequipped and replaced with a set that was utterly useless...

But maybe later. I haven't finished gnashing my teeth yet.


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Definitely replace the default armor. I wore a chest that gave me an extra 40% health, because for some reason dragon health doesn't regenerate, but mana does. I wore legs that gave me 40% to offense because I wanted to destroy things as quickly as possible. I'm not sure the rest mattered because the game seemed to preset my skills.

Use your wyvern friend, which doesn't seem to last very long so repeated summons are necessary. Use your dragon spirit to keep health topped up.

Other than that, keep trying. It is frustrating and I couldn't do it without several tries on casual difficulty. It doesn't help that the nuke skill is poorly described so that I wasn't sure what it was for; I wasn't even using it on my first try as I'd associated it with Bellegar's device and thought I should save it for the end of the mission.

For the most part, ignore the zeppelin and focus on your own health and welfare, and just keep destroying as much as you can, as quickly as you can.

Hopefully Larian will avoid escort missions in future endeavors.

Oh and the argument that we had lots of practice with fortresses isn't entirely valid for the escort mission: yes I destroyed ballistae, nests, and so on, but I did it at my own pace with only my own welfare to worry about. My pace is much slower than that of the escort mission.

I think those of us having the most trouble are finding dragon form to be weaker than human form. As a human I can one-shot most enemies with powerful magic, but my dragon has to work at it. As a human I survive better against groups of enemies, but my dragon has to hope his cooldowns are reset, or fly away and heal up. ED's Well Cave battle and FoV's escort mission highlight these differences.

Overall I give patched DKS a 9/10 rating because I thoroughly enjoy the rest of the game. (I played from beginning to end last week while I had some time off from work.)

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I don't agree the end sucks, the end is perfect and the last mission in dragon form was the perfect way to end the game.

Still, the last thing to do was not to crash into the castle, then you had to beat the sense out of Ygerna ;P


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I'm just mulling over this--it saves me going and trying again, which I can't face doing at the moment! Anyway, my mulling concluded that it's probably something that people who are good at multi-tasking find easier, and people who struggle to be observant or attentive struggle with. I think to get through easily, you need to be observant and methodical to spot the ballistas and so on that need to be taken out; you need to use the new weapon thingy to take out clusters and keep an eye on its cooldown; you need to use the "summon friend" and keep an eye on both its continued existence and cooldown; you need to alternate between fireball (and its cooldown) and dragon breath; you need to keep an eye on your health, the Zeppelin's health and its position; and in doing so you need to remember to use the heal spell and potions and keep an eye on their respective cooldowns; you need to remember to use decent armour instead of the "placeholder" set it gives you; and a bunch of other stuff I can't even remember.

Given my difficulty concentrating on one thing let alone several and the impracticality of looking around and taking stock, I suppose it's not really surprising that I've yet to complete this section successfully.

I wish they'd given an alternative means of completion so I didn't have to do this, however, because even if I do complete it I won't have enjoyed it. I believe I mentioned that I hate escort quests!

So please, Larian, give us an alternative means of doing this stage at some point. Or at least give us a Zeppelin with thrice the hitpoints!


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But the evidence of a good or great game is one that SCALES.

Hate to harp, but the ratio in Oblivion in difficulties went from -1000 to normal to +1000. That's a 1:1 million ratio difference that they allowed for. Are you even at 2:1?

Hell, if you count the fact that they gave you direct console access complete with built-in help so you could mod your character anyway you want -- can you even begin to say that you tried?

While the graphic detail is better here, the quests and lack of a guide book make a complete walkthrough and/or wiki essential. Some of us really don't get off on 20 question type games, or "guess what the writer was thinking" type games. I gave up on Adventure type games years ago. Myst absolutely sucked for me. didn't get anywhere. I like story, progression, sensuality & relationships (maybe sexuality), and fighting (lots on that).

But the worst is when progression stops and nothing is happening -- that's what happens when people get hung up. As a story teller, as any entertainer -- you've lost most the audience at that point. You can't hang people up -- not for any length of time -- there need to be hints and progression, not senseless beating of the head against the wall.

These are all OLD tenants of game play that each new studio/developer, seems to have to learn from scratch, because none of this stuff is taught or handed down. It may be in books -- but they are in ones that just don't get read.

By the time people learn the basics, they are out of the industry or too old to be employable -- especially in the game companies that expect 60 hour weeks (60 is average in the US). Those companies don't understand that creativity doesn't come out of exhaustion. If they had had 1.8x as many programmers @ 80% of the benefits that only worked 32 hour weeks (8 hours for self-project time), and allowed 20% more in the schedule, they'd get much better results, not burn out employees, and thus get more experienced staff over the long run.

Of course, it can't happen in the US, where next quarter's results are paramount, but the US's model of business seems to be doomed without business corporations running/owning government -- oh wait, that's what's happening in the US...er....
nevermind...on that...who knows what will happen there.


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