Originally Posted by Raze

You can hex teleport to X = E0 7E (and Y = 30 7A), but at least when I tried it in Verdistis (map 01), as soon as your character tries to move, the game bumps them west (a distance a little over a couple times their height) to X = 00 7E.


It' seems, that the range of this area represents not a convex quadrangle )=

P.S. Map 01 ; X=40 E0 ; Y=70 83 -> cellar room above Dante's house
error eek

Last edited by Solitarius; 28/08/10 02:09 PM.