An awesome, but flawed-gem. No game really takes "choice and consequence" to the extreme this game does - as it feels like every single decision really matters.
I think more so than anything, the game just needs a patch to mainly balance things.
We need to throw "hit and miss" dice-rolls out the window, since there is direct aiming and shooting mechanics involved. Also, Pistols are too weak.
Some skills are too powerful - such as Shadow Operative and The Mark/Execute pistol skill (I forget the name).
Also, since we got an Unlocked Cam here - I'd like a key to reposition the cam instantly behind Mike.
A Toggle switch is a better idea, in which the player could toggle to keep the cam "Unlocked" or "Came Locked Behind Mike."