Hi Larian and forum-members

,
Many times I'm thinking about the Divinity universe and all posibilities that could make next game(s) even more fun ! But, don't forget, all are just a few of my thoughts that coming up in my mind
A Battle Tower: a very nice idea !
Make it next time (if you plan to make a kind of a Battle Tower in next game + changing dragonform/humanform is also possible) for sure NOT the same, but change things and following I sum up below I think it can be very funny :
- I can go in humanform to the TOP of my Battle Tower and there go outside and transform into a dragon and fly away. Make high above in the sky around the Battle Tower some flying rocks where enemies have a fortress or something ...
- Inside the Battle Tower: make a real great big dungeon to dicover (with a hidden entree) with lots of creatures to defeat and/or new partymembers for my BT to find? Some extra Quests or a puzzle or a dungeon that have a maze
... - the possibility big dragons or other kind of "flying" enemies attack my BT from time to time (or just in the beginning after I conquer the BT) ... or Dragonriders go inside my BT and try to kill my servants ! If they succeed I lost my servants, BUT I can find new servants IF I find the entree of a dungeon beneath the BT and do quests for them or rescue them (out of a maze/out of the hands of bandits or other kind of enemies )!
Mindreading, I love this skill :
Maybe change something next time? Make it more worth the effort to invest more than 1 point in this skill (in ED a NPC give you 1 point), other than putting points in Mindreading for having less XP dept. Like this, some possibilities are :
- NO XP dept (or less), but if my hero spend points in Mindreading (MR), he can MR more kind of NPC's and/or enemies (bosses) too ! So the higher his/her MR-level is, the more different NPC's and enemies he/she can MR ! (maybe level based, like by the skill Pickpocked in DD?)
- Why also enemies (bosses)? Well, funny idea: if I MR them, they reveal some of their strength and/or weakness ! Or they reveal what kind of tactictal movement(s) they do to kill approaching intruders ... or what movements they NOt can do ... or just a humorous thoought of an enemy
? - So yeah, keep in the good work of funny (useless?) humorous MR !! I love the humor in all Divinity games so much !
- The possibility via MR to find out more about a Quest, a piece of a new world to discover!
- But give players who didn't want to invest points in MR also the possibillty to discover (most important) hidden secrets via another way, for example: if they don't MR enemies (bosses) and kill them, they drop in their loot a "letter/book/..." that give also some information about a secret ... etc ... And if my hero CAN MR, but forgot it and kill a boss, they can find also the same kind of "message in a bottle - loot" ... !
If someone wish to complete more idea's ... always nice !