Originally Posted by Raze

On level 36, normal difficulty, I found the final fight to be a little easy. I certainly couldn't stand still at the beginning and expect to live long, and couldn't let myself get surrounded and fight the Divine and 3 or 4 paladins at the same time indefinitely, but once into the main room with my creature summoned it was relatively easy to clear out the rangers/paladins first and then take out the Divine and Zandalor.


Yeah, of course you would, because you're 4 levels above what's expected.

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The problem is that in Ego Draconis, the difficulty of the combat varies a HUGE amount depending on the difference between your level and the enemy level. Enemies 4 levels or more above are very hard and dangerous. Enemies plus or minus 3 levels of you level are challenging, and enemies 4 levels or more below your level are totally non-threatening.

I would be happy if the damage enemies can do do you is capped at the damage they do for enemies 2-3 levels below the player level. But enemies 4 levels below the player level do scratch damage, and 5 levels below do no damage at all.


Well the thing about the level scaling: In the beginning of the game when you only have 1-2 merchants that will sell you a limited amount of healing potions, you NEED that level scaling. Enemies the same level as you in mobs (which is common) will eat up countless potions, and you need to conserve every last one until you get to a higher level. Later on in the battle tower when you can make unlimited I Win healing potions, level scaling isn't really needed, but it's not likely that Larian would be able to put in two separate combat systems in the same game.

Last edited by Eliirae; 13/10/10 12:06 AM.