Originally Posted by Vometia

In short, hopefully any "rebalancing" will translate into a further separation of the easy, normal and hard choices - the hardcore types can have their way, while I can explore to my heart's content without being slain every few minutes!


Agree ! ... thanks Vometia ! wink


And an extra option (or more than one) to set "time based" platformpuzzles etc on/off (or give the time a slider-option to control the time) , no matter which difficulty the player go for. wink
Because some players have maybe problems with the time based puzzles, but no problems with hard combat and vice versa wink



On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !