In short, hopefully any "rebalancing" will translate into a further separation of the easy, normal and hard choices - the hardcore types can have their way, while I can explore to my heart's content without being slain every few minutes!
Agree ! ... thanks Vometia !

And an extra option (or more than one) to set "time based" platformpuzzles etc on/off (or give the time a slider-option to control the time) , no matter which difficulty the player go for.
Because some players have maybe problems with the time based puzzles, but no problems with hard combat and vice versa