In short, hopefully any "rebalancing" will translate into a further separation of the easy, normal and hard choices - the hardcore types can have their way, while I can explore to my heart's content without being slain every few minutes!
Agree ! ... thanks Vometia !

And an extra option (or more than one) to set "time based" platformpuzzles etc on/off (or give the time a slider-option to control the time) , no matter which difficulty the player go for.
Because some players have maybe problems with the time based puzzles, but no problems with hard combat and vice versa
Agreed as well!
I also wish RPGs took a turn toward hybridizing with Adventure games. I mean challenge is all fine and well, but enemies with mountians of HP and hard hitting attacks in combat isnt what I consider challenging, its tedious and boring especially when every fight at the least takes 5-10 whole minutes.
I'd be up for a challenge in RPGs if it came from using your brain (combat isnt much about using your brain) in the form of puzzles and brain teasers and riddles and other Adventure game fare. Something that actually engages your brain to solve the puzzles, I'd be all for that sort of thinking persons gameplay, but having to form very specific builds just to survive in a game, or just being a wiz kid with the combat system and the numbers game from min/maxing attribute points and skills is just really silly and unsatisfying mentally, and makes me fall asleep at least in my opinion.