What I like in Divine Divinity and Divinity II are:
  • Very much random loot, especially in DD ! I like it much things are RANDOM ! (for the replayability!)
  • Very much great skills in both, but some extra skills I hope comining up next game ! The skillsystem is great, so "open" to choose skills from every charactertype, great! Learning a Skill via a trainer can also be a godo thing, but do such ONLY for "a few special skills"?
  • Great variation of quests, little and big ones. I love Quests in a RPG so very much ! Good Quests MAKE a RPG fantastic !!!
  • Tons of humour!! A NPC like Zixzax, Hermit, etc etc ... I love that!!
  • The deep dungeon beneath Aleroth I find still great after playing it many many times !
  • That Teleporterstones (DD) + teleporterplaces I must activate, great job! I like to see this feature in next game and please, place MORE teleporterscrines next game, a little more than in Divinity II wink .. and I like it to find such a scroll to activate a teleporterplace
  • All the Races in DD ! I miss this in D II. There're many possibilities with differnet races (different languages to learn for the hero (thinking about my suggestion earlier!)
  • The FEVER (a very strong replayability thing!) I had in DD was less in D II ... but still good. So my suggestion: make very much (random) weapons and equipment with many kind a variation of boosts, I like it !
  • The Mindreading skill is a very great improvement in D II !! I think there're more possibilities with this skill ! (I'm thinking about)
  • The Music is like alsways awesome !! Voice-acting great, especially Zandalor and some bosses in DD !! Don't change this Kirill ! wink
  • Equipmentslots: I like to see this: Armour/Cuirass, Helmet, 2 Earrings, 2 Rings, Amulet, 2 Brancelets, Leggings AND also shoes/boots (DD), Belt, Shield ... all possible?
  • Weapons: swords, axes, hammers, bow, mace, spears or branches and/or staffs ...
  • Features like repair weapons and equipment I like in DD. Also Identify items !
  • I like to see in next game more variation in area's and more dungeons/caves/catacombes/ruins/desert castle(s) and houses ! laugh
  • I hope next game I can find my own chest to store items much earlier in the game than in D II !
  • If next game has also Dragonform: I wish to find moooore equipment-items to find and more kind of boosts on them !!!
  • a Smith or learning to make my own weapon/armor ?
  • Alchemy : a little bit more like in DD? I love the Alchemy (skill) in DD.
  • Day/night and sleeping in a bed (but sleeping do NOt restore the HP/MP wholly?)
  • ....


Special skills (such as learning a new language) to learn via NPC's during the Main Questline
>> make this storyline BIG, full of quests, little and big ones + two or more different ways to go through the main quest (replayability!).

ALL features that improve the Replayability can also improve the number of gamers and fans :
playing just 1 of your game for many years (DD is such a game that have proven it CAN biggrin )

For me this replayability improve in a RPG by (in random order):
Random loot, fever, many possible boosts, kind of enemies and races, many quests and mindreading, different ways to solve quests, tons of humour, beautiful sounds and music, many skills ... and probably I forgot to write other things... !


On 7th of february 2015 : I start a new adventure in the Divinity world of Original Sin,
it's a Fantastic Freaking Fabulous Funny ... it's my All Time Favorite One !