It seems that most console RPGs these days try to alleviate the problems of repeatedly scrolling through long lists and use wheel menus to a certain extent.
I am not very familiar with Sacred 2, but I remember reading reviews praising the game for its user friendliness when the console port was released.
The new Fallout tweaked the ally NPC interactions from Fallout 3 by adding a wheel, too.
I think I read an interview with the guys from Two Worlds II and they said the game was going to feature them extensively as well.