Originally Posted by MTB78
Right on sorry, didnt think it was a big deal. Just kind of weird as the original wasnt locked at 30 so though maybe something was wrong.

No need to apologize. I didn't mean to sound harsh or anything. Just saying: a steady 60 frames per second is a huge technical challenge that requires a lot of manpower, time, and other resources. That's why Insomniac, which was the leader in this performance category, ultimately discontinued the practice. They'd rather spend more time on other elements of their games than on this very tough hurdle that really only the very best software people can overcome and which very few consumers actually appreciate. If you want a game that runs at 60 frames per second, you have to start with that goal from the beginning.