One of the biggest changes I've noticed (360 version) is the change in difficulty early on. Not sure how it will be later, but it's less of a grind to get anywhere. It may well ramp up later, but the enemies at the beginning take and deal way less damage than they used to. In my opinion this is a good thing. Combat lock on and evasion seems tighter, making jumps and rolls less haphazard. They seem to have listened to the criticisms of Ego Draconis and got the gameplay spot on
Last edited by Baishy; 06/11/10 09:55 AM. Reason: Typo