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Original thread>
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English one>
You know, different games on different engines uses different solutions. Some, for example, lags no matter what, like Arcania: even without any FPS cap and with 0day path the performance is horrible and nothing can help it.
For their new Divinity (FoV+DKS), Larian decide to CAP fps on EVERY platfrom. It's locked to 30. Nobody cares that your system is a pure monster, like... GTX480x2SLI + Core i7 Extreme. You're doomed to play on 30FPS. Fun fact:
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there was a promise to fix it>
But... as we all know: promises does not work in gamedev. Never. In the end, it's all about money.