I have my reservations about the 360 version because of the cumbersome save system.
Unless you're the sort of person who saves their game like every 5 minutes this shouldn't really be an issue, and in all honesty you don't really need to save your game every five minutes as the difficulty curve has been softened anyway. In any event all you have to do is pause the game and scroll up (it's faster than scrolling down) assuming you have used a different section of the menu (like inventory or your logbook) as it remembers the last section of the menu you left the cursor on last.
I honestly see no reason how this is a big deal.
RPGs like these require to save very often, don't act like it's an oddity to save every 5 minutes.
Players of the PC version, for which the game was designed, do just that.
It's often quoted as a motto of PC RPG gaming, and reviews for the game even state it plainly: "Save often!"
There are plenty of times when you get ambushed by stronger enemies coming from all sides and attacking from afar, and die suddenly.
I'm not the only one who has pointed to the rigid save procedure.
And again, if you look at other recent RPGs like Fallout NV, it has a much more accessible save menu (in addition to non-disrupting checkpoints each time when you enter and get out of every building). Same thing for Gothic 4.
If other games do it, then it must be of interest to a fair number of consumers.
The saving procedure must have taken a certain amount of your own time for you to notice the small advantage of scrolling up versus scrolling down. I didn't even notice.