I found the new camera was hit or miss. The view certainly helps with some ranged attacks.
However there were also some times when I was attacked by a melee enemy that could sneak right behind me and take a couple swings without me noticing early enough, since the camera is so close to the back of the character.

Generally, the combat still has a fairly systematic style.
Enemies with ranged attacks will strike you from afar and out of your field of view, sometimes from different angles, which makes it very hard when you're in an open area.
This can give your enemies a critical advantage very early into a fight. So a lot of them devolve into running in hiding behind an architectural element that lies past the virtual limit where they won't chase you, and waiting to regain some health.
Then you come back and take a few potshots, retreat again, and so on until you thin out the enemy ranks little by little.

I concur that the writing is what sets the game apart and it's some of the best in the business.

Last edited by masa2009; 08/11/10 07:34 PM.