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EDIT: Ok, after some discussion I'm seriously thinking this is a game bug we are experiencing. This title change. The game was purchased threw the Larian Vault. With low level weapons we can buy a few (in very beginning) that has "Increased magical damage - Increase your magical damage by 10" At level 8 I have one that goes by 30. Looking back it has been either 10, 20 or 30 so it seems as if a decimal place is off. These seem to be weapons more for beta testing.

---original post---

So far I'm disgustedly disappointed in the game. There is no difficulty. I only found the game some-what of a challenge taking my level 8 threw the temple of doom. Shooting the dude there before he teleported was a challenge. Then to fight him, he died in 3 hits?

What the hell, it is almost as if there was the DRM "bug" from ED that gave you 1k skill points. Does the game remain this babied all the way threw? I'm not really up to play it as it is now, just no challenge.

Elaboration *Edited portion of post*

Sword of Lies: went and gathered all food I can find to use instead of potions in early dungeon. Most mobs were two or three hit and dead and it was the "mini-bosses" and "bosses" that would kick my ass pretty good. Summoning shit that would also summon shit in the 1st dungeon.

After which I primarily used food up until bombing of the Orc Caravan.

ED: basically same format though after being turned into a Dragon Knight was now using potions and occasionally food. The shamen made you want to snipe instead of rush in to kill it as the other goblins would over take you. Right now if I'd rush a shamen it die in that hit. I'm swinging blades expecting it to come up.

I think one of the problems is that weapons are sold that add 10 damage to magic for a level 2 and a level 6-8 has weapons that add 30 to magic damage. I just gave up with boredom as it feels like I used a registry hack to make my char a level 30 from the start.

Last edited by LightningLockey; 09/11/10 06:33 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Are you playing on hard?

I was planning on starting a ranger in DKS, with unarmed combat for close quarters. From what I'm reading I may need to handicap my character, as well (not assigning stat/skill points, limited armour usage or upgrades, etc).

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I didn't think of trying the game on hard (not sure where that option is located actually). The default option has this game a child version of what we are used to. The rest of the content is fine, just now combat is so easy it's a game for little kids that have no coordination.

I'll try that later on tonight and just delete my old game.

Last edited by LightningLockey; 08/11/10 11:19 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Whup the difficulty up and use a low powered weapon, just because you find a powerful weapon doesn't mean you have to use it.

I'm doing this and had a hell of a scrap last night, nearly thirty minutes of buttom mashing swearing running away guzzle a potion run back in swear some more dodge dodge dodge and finally ave some of this and got ya ya barstewards.

I was out of breath and I was sat in a chair.

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It isn't "a" powerful weapon. I have obtained 6 over powered weapons. They are easy to come by in shops, monster drops and chests. Though I do notice ginsing is much rarer to obtain now.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Yeah I'm forcing myself to play without using any of the +10/20/30/40/50 dmg weapons as they make the game waaaaay too easy even on hard. Every merchant has at least a few of them. They also make every other kind of enchantment (leech/poison/fire/etc.) totally pointless. Anyway it's pretty challenging and you have to chug potions/use skills etc.

Also on a related overpowered stuff note, is mana leech supposed to start at 80% trigger chance? My char is now pretty much always at full mana with a single rank in that skill. Feels almost like cheating.

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Originally Posted by Horatio
Yeah I'm forcing myself to play without using any of the +10/20/30/40/50 dmg weapons as they make the game waaaaay too easy even on hard. Every merchant has at least a few of them. They also make every other kind of enchantment (leech/poison/fire/etc.) totally pointless. Anyway it's pretty challenging and you have to chug potions/use skills etc.

Also on a related overpowered stuff note, is mana leech supposed to start at 80% trigger chance? My char is now pretty much always at full mana with a single rank in that skill. Feels almost like cheating.


It was like that before. You can still run out if you spells/abilities with a high mana cost (healing).

-----

Sounds like in the future they should add options for item power/XP gain levels at character creation.

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Mana Leech should be 20, 40, 60, 80, and 100.

Hey Larian... we need a patch in this game. It is way to freaking easy. I'm honestly not able to promote this product amongst my peers. This is too easy.

I've been thinking. I'm wondering if the multiplier on the magic damage is set too high for Larian beta testing. Instead of "Increased Magic Damage 1" we are getting "increased magic Damage 10". In ED at first we only got +1 early on for increased magic damage. The extra bonus itself is more powerful then the damage of the actual weapon.

Last edited by LightningLockey; 09/11/10 06:04 AM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Originally Posted by LightningLockey
Mana Leech should be 20, 40, 60, 80, and 100.


40, 60, 70, 75, 80.

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Did you buy your game from the Larian vault? I think the weapons are bugged and meant for beta testing purposes to help run threw the game really fast.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Originally Posted by LightningLockey
Did you buy your game from the Larian vault? I think the weapons are bugged and meant for beta testing purposes to help run threw the game really fast.


I am still waiting for someone to activate Flames of Vengeance on Impulse so it can be downloaded.

That said, the Steam version seems to have the same OP weapons based on posts by people that have it.

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Larian vault was instant with activation. I like buying it directly from the developers, no more drama who who is going to distribute it.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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I'm a bit on the fence when it comes to the weapons that add +40/50/etc ... on the one hand you deal massive damage, but then again, i tend to die very fast too. That sort of makes the combat extremly brutal and fast paced, which is not entirely a bad thing.

Also, note that many weapons have enchantemnt slots that allow you defacto to also make them +40/XX dmg.


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One on one, enemies die very fast, but most of them come in groups with lots of rangers & mages and that's not easy at all. Charge in, and you're dead.

Last edited by virumor; 09/11/10 08:01 PM.
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One tip we learned from the harder version (ED) was to raise vitality up early on as you'll get a lot more hp. The first few levels should be dumped into vitality, I got mine up to 20 before adding into other stats. Other advice:

-don't use shields they are pure junk (still) go duel wield/2-hand sword.
-don't go mage, mana costs too much
-keep minimal stats to wield decent bows for sniper attacks. Or keep minimal strength to fight melee when an archer.

This game is far, far easier than ED and that isn't a good thing. Last night I played without the over balanced weapons, I got a level 10 weapon that dealt 65 added magic damage. Considering melee is 17-38 and magic was 1-5 that is too unbalanced. Weapon should have 6.5 extra magic damage.

This is bug if I've ever seen one in a game and hoping a patch is released soon to change the extra damage. All that is needed is a moved decimal place.

Last night I played without using the over powered weapons from my current saved game and the game still felt too easy but was more of a challenge as I had to use potions. I still played wreck-less jumping in the middle of mage attacks and was able to survive.

Last edited by LightningLockey; 09/11/10 10:40 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
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Originally Posted by LightningLockey
-don't go mage, mana costs too much


Not true, except with the big spells or if your spirit/intelligence is too low.

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What makes shields junk?

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Originally Posted by eisberg
What makes shields junk?


The increase in defense is not enough to warrent the drop in offense.

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Level 10 mana efficiency makes it possible to spam magic missile forever. Level 15 magic missile combined with level 5 destruction and level 10 way of the battlemage is ridiculously effective.

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If you don't want to duel wield or use two handed weapons, though, the damage bonus (at least in D2:ED) for sword and shield is about twice as good as the single handed weapon expertise (after the first couple levels), with almost as fast of an attack rate. The armour boost may not be great, but a shield can have other bonuses.

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