Congrats, it is well deserved.
I have been plugging your game at Shacknews for a long time and allot of the users have been responding that they like it as well that I have talked to.
My self I am a massive fan, I am so happy you re did the first version of Divinity II, brilliant idea.
The thing I think most people fail to mention and you guys deserver massive props is how you re did the loot, to me this shows your care and that you have a understanding of the genera and what rpg need to have and live for.
Just the fact that I can go back and play the first game with new loot grades and armor sets is a massive feat and bonus. I respect you guys for doing it. For future RPGs you guys make please keep Divinity Saga and FOV as template of how to set your loot grades, sets etc it great.
Next of course is your graphics engine upgrade the shadders that you use now and the lighting is phenomenal and vastly better, I truly appreciate it and respect the effort, its very nice to see the first game like it was meant to be damn the bark on the trees looks so good now.
I am gona cook up a review and post it at Shacknews and re plug the game again and wish you guys all the best.
Now you have to make Divinity III

, I have to say just starting a new game of FOV and drooling at the loot in the armor and weapon store and seeing all those colors makes a tear roll down my cheek, THANK YOU so much \m/
PS : if there was anything I would complain about the game is that I had wished you added more spells to the trees or filled out the ones that do not hit the bottoms. Not bad one small nice to have who knows maybe it will be added in a patch