yep really I understand dev dont want the game to feel like a LOOONNG grind fest but kill or die isnt too fun or challenging its better to struggle but make it alive I want it to be rewarding to complete stuff not just *to do list* but yeah damage output is way too high I dont knwo im trowign random number but lets say you cut damage by 40 % and up survability by 20 % or somethign could make it more interesting