Originally Posted by Silverdragon
I just hope stuff like that does not lead to more people being annoyed with you and this "We are so elite and now stop whining about our cool, totally unbalanced final fights that take 10 attempts and lots of frustration to complete" attitude (you also did it in Divinity 2 where you just put some final boss there that did 10 times more damage than anyone else and thought it was a cool, thrilling thing).

I really do not get how people who make such awesome games (I really mean this!) can be so bad about balancing them. Balance has been an issue in Divine Divinity, Divinity 2 (the beginning super hard, near the end way too easy to the point where the enemies in the last 20% of the game could not even damage you anymore!), and now this (or the respawn rates, ...). I'm plainly not getting it.

The only viable explanation that comes to my mind is that the dog mentioned earlier is responsible for the balance. wink


Personally I love this type of "balance" I like to feel all my hard work has payed off and that my character truly has become stronger then any other. It makes more sense to me then starting off strong and still being beat down at the end after all that experience. If you think about it logically the "boss" is sitting around eating cake telling his lackeys to get things done all the while you are on a quest to become strong enough to beat not only him but the many forces he commands.

Last edited by Gavin Hawk; 09/11/10 11:16 PM.