I can understand your point and it's something that we debated internally for quite some time. The fact that it was debated means that we weren't 100% sure either, but in the end we felt that the entire Divinity II game-world lacked more a really very dense RPG hub than it lacked another open space.

The reasoning was that if you played the game from scratch, considering the gameplay mix that is offered throughout Ego Draconis, you could use a real big RPG hub where people recognized you as the Dragon Knight, and it was designed as such. I hope that it's clear when playing FOV that a lot of work went into it, more than is usually the case in expansion packs, especially nowadays if I look at the typical packs, so we certainly weren't looking to rip people off, but rather followed our gut feeling about what we thought would best serve the game-world.

You might be surprised to hear that such was the debate that we actually created an entire area similar to Broken Valley, which you can see in the ending movie of FOV, in the main-menu on the X360 and also as a backdrop on www.divinity2-saga.com. Perhaps even more surprising is that I fought my team for a long time to also include that area in FOV, but at some point they told me that if that was going to be the case, we'd have to compromise too much on the content of the city, or take another 8 months before we could release. I was quite agitated as I recall but have to say that several months later, when I finally fully played FOV, I was really glad that I listened to them because the ability to focus their attention on the city really paid off in my opinion.

I remember driving home with a big smile about the adventure I had just played through and thinking about the situations I encountered, so I can't share your feeling that "this game is retarded", though I can appreciate that it would've been even cooler had we been able to add another area like Broken Valley. But I also recall thinking "if you now start in Farglow and you think of all the things that are going to happen to you in The Dragon Knight Saga, then it really is a grand adventure and more would probably be too much, so it's good as it is."

That's my opinion of course and I'm understandably biased, but I really do think that as a RPG, DKS now feels complete, which it wasn't when it was just existing as ED alone.