Hey, there's a new "Elder" quality of magic items, neat! Those seem to have 2 modifiers, 2 charm slots and 2 enchantment slots. Nice!
Sorry to hear that. I'll report this so it can be fixed.
Two more mind-reading stashes turned up empty: Sejanus's stash in Champion Harbour, and Ragon's stash in the alchemist's cave also are empty. I suppose I could reload and see if that happens again, but I'm trying to avoid a lot of reloading for better loot.
Yes, the enchantments are a bit over the top now; we realise that and will take care of it.
Cutting the damage enchantments in half from +10 per rank to +5 should be fine. But just as importantly, there's a problem with the enchantments for Jewelry - there aren't any good ones except the Healing one.
I'll put together a larger post on the topic of enchantments later, but the problem with enchantments on rings and such is that you have 6 pieces of equipment which count as Jewelry, more than everything else combined, but there isn't anything worth putting on them except the healing auras. The unavoidable problem with the damage-dealing auras is that for some people, it's more fun to kill things yourself than to have them crushed by auras. If the aura's are too strong, enemies die fast without you lifting a finger, if it's too weak it's worthless.
Jewelry enchantments could be greatly improved if you could put the "Life Line" and "Increased Mana" enchantments on them.
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Bug report: If you mind-read Arthur Gremory and go through all the conversation options, at the end after you click the "end conversation" option, sometimes a loading screen pops up, and it never ends, ever, so you need to alt-tab out and close the game from the task manager. This was in Ego Draconis as well. And I had just found a nice Elder warhammer, too...
Typo: When sending a runner out for ores, there's a typo - "Fossils" is spelled "Fossile".