FOV as a stand-alone piece of the game is not as awesome as the whole Div2, but as a complement is realy well done.

Imho its quite clear that larian wanted a diverse RPG that has a lot of "fronts". Its not an RPG like oblivion that is basicaly the same thing from start to end, just changing the text and scenery, larian wanted a game that would play like a chapter book, in that each chapter is a complete diferent experience that in the end creates an epic book, thus the name Dragon Knight Saga.


You have one entire chapter dedicated to more classical RPG semi-open/free exploration, with questing and storytelling sprinkled around large areas. Then you have a slight shift towards battletower focus and trying to anchor yourself to your prized possession, almoust like introducing a little bit of strategy and resource management. Then you have dragon flight combat sprinkled around to make the game a little bit more action oriented in some areas. Then, in FOV, you have a more centered experience around NPCs and the fact that you now feel awesome and everyone knows you (rewarding your previous feats), and to give the game a little bit more of an adventure RPG.


As a whole, its realy impossible to please everyone and its bound to certain parts apeal more to certain players, but as a whole, as a "book", this saga does feel epic and complete, and you can't realy say you become bored of playing 30 hours in the same game, it feels you "shift" from game to game staying in the same story.


At least it was my feeling as playing the game, dunno if i made any sense at all :P

IF i may sugest a course of action for the next expantion/DLC/whatever, would be to focus more on the dragon flight. Yes, it would probably make the shift of the game too much towards an action/RPG so do be carefull with that, but i believe most people are still gutted to not be able to free-roam around azeroth flaming villages and burning helpless mobs on the ground. eh eh. just saying :P

Last edited by KnightPT; 12/11/10 01:04 AM.