Yes, Festival of Immortals (Lovis's tower music) is my favorite music in the game as well. I only wish that Kirill had released the "Battle Large" (Gauntlet music for the Temple of Doom, the race to the Battle Tower, and other places) music with his pack as well. There's a lot of great music in this game that isn't in that pack.
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Impressions part 3:
I found my first random Epic drop in Stone’s Flying Fortress. Before, you could only find Epics in Ba’al’s lair treasure chest, or the Hall of Echoes arena (5 seconds before the game ends).
The Barrier by the goblins has been removed, which is fine, because you could go to Aleroth before removing it, which was strange.
The Flying Fortresses have been seriously beefed up, they’re really dangerous now. I entered at level 26, facing level 26 enemies and it’s a real struggle. I’m finally needing to use health potions.
The “Firewall” skill is pretty useless because it requires me to get far too close to enemies, and I can’t afford to let them come close or else they’ll Rush Attack me and kick my ass really fast. That’s exciting.
Before, this same fortress wasn’t very threatening. I can kill a lot of things really fast, but they can do the same to me! It was brutally hard, on the other hand, I gained experience incredibly fast. I was only a little way past 26, but reached 27 after clearing out the first area, with lots more of the fortress remaining. I eventually reached level 30.4, so that ONE flying Fortress gained me 4 and a bit levels. Pretty impressive.
It was really exciting playing as a mage, I didn’t even have time to aim, I just had to rapidly hit multiple keys. Magic Missile, Magic Blast, Magic Missile, healing, Invisibility, Healing, Potion… All that while dodging and running away, playing hide and seek. The Demon was a great distraction, but if it ran too far ahead of me, trying to stick too close would have gotten me killed.
But the best part was afterward, I went back to kill some regular enemies left behind. There were a bunch of level 23, 22, 21, even level 20 enemies, and they could still hurt me! Yay! The lower level ones didn’t hurt too much, but they could still hurt me, which is a huge improvement.
I finished up most of the remaining the Fjords quests. The Dragon Terror Patrol was actually incredibly dangerous this time, despite that I was 7 levels higher than them. I went to Aleroth, and noticed the new teleporter shrine near the entrance, and a new hatch. Awesome. The fight in the ministry was a bit harder this time as I was a magic user, after that I went to fight Raze in his flying fortress.
Even 4-6 levels above the enemy there, they were still no slouch. I put 2 more points into Healing. I made it up to the teleporter at the top, and stopped. I had built my character decently well, but it wasn’t the best yet. I was level 32, with my Intelligence at 75 or so, my Strength and Dexterity at 16 each, and a healthy amount of points in both spirit and vitality (Each in the mid 600’s).
My skills were in need of tweaking:
Unused – 1
Magic Blast - 11
Magic Missile 10
Mana Efficiency – 6
Summon Demon – 6
Lockpick – 5
Destruction – 5
Way of the Battlemage – 5
Healing – 3
Firewall – 3
Life Tap - 2
Mana Leech – 1
Fireball – 1
Evade – 1
Hide in Shadows – 1
The bolded skills were just not useful anymore. I needed something else to do while waiting for Magic Blast to recharge, and Firewall involves getting close to enemies, too dangerous to do. My mana regenerated so fast that I had no need for Life Tap or Mana Leech anymore, so I respecced and got rid of all those skills and put them into Fireball instead, and that helped. Raze was really annoying, but I managed to beat him, though.
I went back and finished the “Seeds” quests and got the second-last piece of the Archmage set. I had on my "+4 Wisdom" gear, and I was 9 levels higher than that lone goblin, and he hurt me a lot. One more piece of the Archmage set to go!