Seriously, the difficulty level went from pretty easy to wow this is pretty tough....but only for that last mission.
The thing is this; that single mission (my only deaths of the entire expansion) is drastically over-tuned. It seems to me that you guys may have approached the calibration of the mission from an odd perspective. Focusing on that mission as the crowning moment of an epic quest to save your world (and the end of a pretty kick-ass gaming experience) from the player's perspective may have led you to loosen it up a bit.
You have the cutscene that begins the mission; it is a really sweet visual. From there it jumps to level 8 of super mario brothers and I find myself in a fight that is at least five times as difficult as any other in the game (seriously, I played a ranger and didn't even have to strafe in the expansion).
I was in a mood to glide into the finish while enjoying the culmination of the past 60 hours spent playing the saga, and reconciling my thoughts on the ending. An RPG is at its core a story. you guys did plot really well I thought. I have some complaints, but nothing game-breaking.
Bottom line: I felt the difficulty level of the final mission detracted from the game in a way that ultimately affected how I feel about the game as a whole. At least it wasn't another heart-wrenching twist like Ego though. You guys do so many things really well, but you need to seriously rethink your approach to ending sequences.
A 60-hour rpg is not like a 2-hour movie drama where people are given to appreciating endings where the creator says "except you had everything wrong and were actually on the side of evil for the past 40 hours." and then "you wanted to kick our ass so bad after the first part....why don't you save it for the last 10 mins."
Last edited by Parrk; 13/11/10 04:35 AM.