Originally Posted by SnailOnAStick
I have to admit that at first I didn't belive u can repeat the success of the first Divine Divinity game (which is still one of the best CRPG's ever made).

But oh boy, u did it. U really did it.

To make the long story short:

+ dialogues - humorous, witty, catchy - absolutely brilliant
+ plenty of secret buttons, chests, little puzzles - u guys really know what true CRPG fans want wink
+ itemization - plenty of stuff to collect, great set items rare/epic/legendary etc. 10/10 (but I would love a class restricted items :P)
+ characters - funny, original, living NPC's

- Didn't liked the flying fortresses gameplay (way too many towers to kill which gets repetitive fast)
- U guys should do some more original character classes (diablo-like classes) instead of one big hybrid with mixed skills


Not having pre-defined classes is one of the games charms, and without them having class-restricted items is not possible. Now quests/items that have skill requirements to be able to use them might be interesting.