Originally Posted by Gwenio
Originally Posted by SnailOnAStick
I have to admit that at first I didn't belive u can repeat the success of the first Divine Divinity game (which is still one of the best CRPG's ever made).

But oh boy, u did it. U really did it.

To make the long story short:

+ dialogues - humorous, witty, catchy - absolutely brilliant
+ plenty of secret buttons, chests, little puzzles - u guys really know what true CRPG fans want wink
+ itemization - plenty of stuff to collect, great set items rare/epic/legendary etc. 10/10 (but I would love a class restricted items :P)
+ characters - funny, original, living NPC's

- Didn't liked the flying fortresses gameplay (way too many towers to kill which gets repetitive fast)
- U guys should do some more original character classes (diablo-like classes) instead of one big hybrid with mixed skills


Not having pre-defined classes is one of the games charms, and without them having class-restricted items is not possible. Now quests/items that have skill requirements to be able to use them might be interesting.


Agreed not being restricted by pre set class is one of the game's charms indeed the option to build your dragon knight the way you want to is one of the best things about the game. as for the flying fortress I found them to be fun 1 dragon vs an entire fortress of black ring ha bring it on.